Emissary Image

Your community, government or organisation has sent you out on a mission, be it legit or undercover with false identity. All arangements are set for you to move freely to your destination, with required documents, reliable official contacts and other privileges that may be relevant to your specific mission.

You can use the table below to roll for inspiration on the mission objectives.

 

 

 
Skill Proficiencies: You can choose 2 skill Proficiencies based on the nature of your mission: InvestigationInsight, Persuasion, Medicine, Deception, History, Religion, Arcana, Intimidation

 

Languages: The common language of your diplomatic destination, and one of your choice.
Equipment: A signed document proving your diplomatic status, a set of common clothes or fine clothes, and a pouch containing 25 gp.
 
Your task as Emissiary
d10 Diplomatic Mission
1 You are to negotiate an official prisoner exchage.
2 You are to lay the groundworks for active trade between communities/nations.
3 You are to seek military allies for your government.
4 You are sent to negotiate the joint construction of a road, pass or bridge to connect communities/nations/cities.
5 You are sent to teach about your history, culture, art, technology, agriculture or religion.
6 You are to deliver a secret/sealed message in person.
7 You are to negotiate a marriage deal between noble/political powers.
8 You sent to identify the dead bodies of some of your countrymen that were slay, assassinated, ... abroad.
9 You are sent as a representative to attent an official event (important wedding, state funeral, ...).
10 You are sent as warranty to make sure your family/organisation/... holds up to their part of a high stakes deal.

 

 To add a twist to your true motives, you can roll for how legit your mission actually is:

d4 True mission objective
1 Your mission is legit.
2 Your mission is legit, but you have secret secondary goals.
3 Your mission is a cover story, but if it is succesfull that's a nice upside
4 Your mission is fake and should not succeed, the true goal must be kept hidden until the time is right.
 
Feature: Official mission

You are tasked to go outside your home-turf on an official mission for the homeland.

 
Suggested Characteristics

You are an expert in your field which makes you specifically suited to represent your country/city/organization to smoothen a blocked diplomatic situation, or to clarify potential misunderstandings, or to pay due to promices made above your head.

 
 
Contacts

You have pre-arranged contacts in your destination. These contacts will typically will be able/inclined to provide you safe lodging, food, transportation within the local standards. They can arrange further contacts to help you with your diplomatic mission (arrange meetings with the local leaders, ... ), or at DM's discretion, be your entry-point into your secret secondary mission.

 
Emissary Image

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