
You have spent the majority of your adolescence traveling, and never settling for too long in one place. Growing up always on the move has been so deeply ingrained into you, that you have now taken up a lifestyle that lets you move as freely as you please. You have seen and experienced more cultures than most and thus have a more open worldly view on life. However, this often means you never become too attached to one place or one person.
When playing a Nomad, its suggested to have some explanation behind it. Were you and your clan following century old traditions passed down through generations? Or was your family on the run for a reason unknown to you? Maybe your religion required you to travel between all its religious sites before you could learn of your true power? Perhaps your patron simply lead you places at random.
- Skill Proficiencies: Nature, Medicine, Survival
- Tool Proficiencies: Cook's Utensils, Tinker's Tools, Weaver's Tools, Woodcarver's Tools, Playing Card Set, or Dice Set
- Languages: Common and 2 of your choice.
- Equipment: A trinket of your choice and an Explorer's Pack
Not every nomad has the same level of wanderlust, equipment, or durability to travel or survive in different parts of the world. Every family/group has their own needs and motives restricting or allowing them to go places. You have the option to dive deeper into what type of nomad you are and what places you are more competent in navigating.
By choosing a type of nomad, add proficiency to its respective climate and terrain type.
d6 | Nomad Variations |
---|---|
1 | Regional Nomad: Travels within a small region on a single continent. |
2 | Norther Nomad: Travels to only other colder climates. |
3 | Southern Nomad: Travel only to other warmer climates. |
4 | Island Nomad: Travels mostly to islands or isle. |
5 | Worldly Nomad: Travels anywhere regardless of climate or terrain. |
6 | Other-Worldly Nomad: Travels anywhere regardless of plane, climate, or terrain. |
As a nomad, you have can easily adapt to any biome, as well as pick up on bits of language and social norms in new civilizations with relative ease. This helps you maneuver through unknown territory without a disadvantage and allows you to blend into the local crowds effortlessly.
Suggested Characteristics
Most nomads are largely shaped by their family/group's ideals and motives. Having spent most of your time on the move means you've been able to experience things others could only dream of. Although this exposure is great for better understanding others, you may feel a lack of connection to any place or person, leaving you lost and alone sometimes.
d8 | Personality Trait |
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1 | I tend to talk about all the places I've been to as if everyone knows where they are or what the culture there is like. |
2 | I am genuinely curious and will try anything presented to me, I live for being able to learn and experience new things. |
3 | I have no intention of carrying on my previous nomadic ways and I will avoid any mention of past involvement in my family/group. |
4 | I feel more at home on the road than in any civilization. |
5 | My family/group taught me to never stay in one place too long or there will be consequences, I'm too scared to find out what they will be. |
6 | Although I've always been on the move, I would love to settle down one day. |
7 | I hate traveling and will try to stay in one place as long as possible. |
8 | I consider the nomadic life superior to most and recommend it to all that will listen. |
d6 | Ideal |
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1 | Responsibility: The faith/beliefs of my people need to spread and it's my job to convert others no matter the cost. (Lawful) |
2 | Free Thinking: Inquiry and curiosity are the pillars of progress. (Chaotic) |
3 | People: I don't meddle in others affairs unless I get roped in. (Neutral) |
4 | Friendship: I make friends across the continents in hope to one day unite everyone, no matter who they are. (Good) |
5 | Power: I will get my hand in every civilization's politics I come across until I have complete control over the material plane. (Evil) |
6 | Aspiration: I want everyone to know my name. (Any) |
d6 | Bond |
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1 | I fell in love with someone long ago in a far away place, I'm still in love with them. |
2 | I had to leave my family/group behind, but I would like to be reunited with them someday. |
3 | I will find and kill the person who slaughtered my family/group. |
4 | I'm only loyal to my family/group, nothing will ever come before them. |
5 | I need to destroy my old family/group because of the evil they have committed. |
6 | I see other nomads as inferior and will dismantle their family/group. |
d6 | Flaw |
---|---|
1 | When discussing the places I've been and the things I've seen, I can never quite remember where the actual location was. |
2 | I have a hard time trusting others outside of my family/group and I am very suspicious of those with little to no family ties. |
3 | I look down on those who have never left their hometown or province. |
4 | If I'm being forced to stay in a location for too long, I will intentionally cause problems so I have to leave |
5 | I am so curious and filled with wanderlust that I'm willing to sacrifice others and even myself to see new places or things. |
6 | People who won't listen to my stories are not worth my time. |

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