Displaced Image

You don't belong in this world. You come from an alien realm where magic doesn't exist, technology is far more advanced, and the adventures you now face are confined only to fiction. You know how you were transported to this world or who brought you here, but you have no idea why. You are trying to make the best of a perplexing situation.

It was because of this mysterious figure that you find yourself with capabilities that you never knew. They might be associated with your past life on the alien world, but they might not. Either way it is a great struggle to understand the new ways your body operates and the physical changes it has undergone.

 
Skill Proficiencies: Any two skills that are not Arcana, History, or Religion.
Tool Proficiencies: Two of your choice from the following: any artisan's tools besides alchemist's supplies, any musical instrument, any gaming set.
Languages: You speak the language of your other world, and any languages associated with your race/class.
Equipment: A mobile phone with 0% battery, a wallet with dozen banknotes of a currency not accepted in this world, a ring of keys, set of strange clothes, and a pouch of 10 gp.
 
Feature: Modern Knowledge

While you came into this unfamiliar world without a copper piece to your name, the advanced knowledge you brought with you has given you something of value to offer. You are well versed in a field that is farther advanced in your original world than the world you are in now. It could be medicine, mathematics, engineering, a craft, or anything else that makes sense for your character.

Because of this, you have the ability to join organizations that would normally be closed off to someone without a great reputation so long as you give a demonstration of your skills. After joining, the organization considers themselves indebted to you for your contribution, and are willing to support you (but only you) at a modest lifestyle. They consider you a member of their organization, although you may have to pay monthly dues to gain the full benefits of membership.

You also have the opportunity to attempt to craft more advanced technologies and introduce them to this world. The technology you introduced may cause a disruption in the world and its balance of power. Discuss with your DM what impact your knowledge has on the world now that it has been introduced, if any.

 
Suggested Characteristics

Displaced characters are strangers in a strange land, stuck in a place where everything they thought was fictional is now real. They might see this as a call to action to become a protagonist like in all the stories they grew up with, or they may only care about making it out of these adventures alive. Either way, they are defined by a culture that those around them can't come close to relating to.

d8 Personality Trait
1 I'm taking this predicament as a chance to reinvent myself and be a better, stronger person.
2 I have trouble pronouncing all these weird fantasy names
3 Back home I was nobody, so I'm amazed whenever I pull off something crazy and heroic.
4 When someone asks me where I'm from, I tell the truth. They never believe me.
5 I frequently make pop culture references that no one else understands.
6 I channel my favorite fictional hero in battle to give myself courage.
7 Since I'm clearly the protagonist of an isekai anime, I frequently flirt with the natives to get my harem started.
8 I hate camping.
d6 Ideal
1 Heroism. Now that I have the power to be a hero, I want to use it for good. (Good)
2 Fun. While I'm here, might as well explore and go on crazy adventures. (Chaotic)
3 Domination. With my modern mind and technology, I could bring this barbaric world to its knees. (Evil)
4 Discovery. The mysteries of this new world never cease to amaze me. (Any)
5 Progression. This place has some backwards attitudes and political systems, and I intend to bring everyone up to my modern standards. (Lawful)
6 Safety. I don't want to die! (Neutral)
d6 Bond
1 I will do whatever it takes to get back home.
2 I try my best to be a representative for my world that my people could be proud of.
3 Magic fascinates me, and I want to understand how it works, maybe even scientifically.
4 I want to build a life for myself that is as comfortable as what I used to have.
5 The friends I've made in this world mean more to me than the ones I had back home.
6 I owe my life to the kind people who took me in after I arrived in this world.
d6 Flaw
1 I cower in the face of real danger.
2 I'm convinced that I'm destined for greatness, and it makes me blind to the things going on around me.
3 I don't know how to research anything without the help of the internet.
4 I make up stories about who I am and where I'm from to avoid questioning, and I've lost track of my lies.
5 My survival instincts leave much to be desired.
6 I haven't adjusted to the lower standard of living in this world well, and I'm easily won over by the promise of luxuries.
 
 
Contacts

Because displaced characters are implied to have come from modern day Earth, there is a chance that they may have played Dungeons and Dragons as a game. This could potentially give an excuse for the character to know things about game mechanics and monsters that would otherwise seem like metagaming. Make sure your DM is comfortable with your character having this sort of knowledge in-game before characterizing them that way.

 
Displaced Image

Comments

Posts Quoted:
Reply
Clear All Quotes