Fault Child Image

You come from the faults, the rural area, most probably. You were born and raised in the magnificent land, filled with lush life, crazy stories, and lots of culture to seek out. You were most likely confined to your village or settlement, or roamed no further than a few kilometres away from it. This life could have been hard, it could have been easy, it could have been fun, or it could have been dreadful. But if every Faulty knows how to do one things, it's survive. You would have been taught from a young age what it means to live down here, and with that how to forage, and hunt if your parents or guardians did it themselves.

You would have had limited interaction with the outside world if you lived in a rural region, you would only see traders come through every so often to trade goods.

 
Skill Proficiencies: Survival, Expertise in one proficiency you already have
Tool Proficiencies: Pick one from: Painter's Supplies, Cartographer's Supplies, Herbalism Kit, Leatherworker's Tools, or Tinker's Tools.
Languages: None
Equipment: Your casual outfit of choice, A small trinket to remind you of your home, settlement, tribe, or family, A Wallet or Jade Pouch containing 15jp.
 
Feature: Venturer's Signals

When venturing the world, people in the faults have sets of symbols or carvings they leave around to help their fellow survivors. These will range from place to place, but once you know them, if you forget them you will have advantage on a history check to recall what the symbol means. You also know how to leave these symbols or carvings, and it is considered good etiquette in the faults to do so if there is a threat of any form.

 
Suggested Characteristics

None.

 
Fault Child Image

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