Marauder Image

Early on you decided the quiet routine of village life wasn't for you and you ran off into the wilds. One thing led to another and you would up making your living by waylaying travelers, robbing caravans and raiding villages. Only you know why you've left the life, or whether your lifestyle change is permanent or temporary. Perhaps you angered your former gang of ne'er-do-wells or was ousted as leader of your gang. Perhaps you're on the run from the law and need to lay low for a while and gather some coin. Or maybe you're just tired of bullying and robbing the weak and are looking for a more upright and honest way to make a living busting heads.

 
Skill Proficiencies: Intimidation, Deception
Tool Proficiencies: One gaming set of your choice (Dice Set or Playing Card Set).
Equipment: An extra Dagger, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets Table in chapter 5), a set of common clothes, a gaming set you are proficient with, and a pouch containing 10 gp
 
Feature: Bad Reputation

No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.

 
Suggested Characteristics

Marauders vary greatly in their values depending on alignment. Some will look out for their friends while others would cut a fellow's throat to steal their boots.

d8 Personality Trait
1 I have little patience for social niceties and negotiation.
2 I enjoy throwing my weight around and bullying others into total submission.
3 Events in my past have left me brooding and nihilistic.
4 I'm slow to respond to an offense, but when my anger takes hold, watch out!
5 I have a sentimental streak I seek to hide from others. Small animals or children can always count on my goodwill.
6 I'm loyal to my friends and comrades; utterly ruthless to my foes.
7 I'm brash and boastful around those I consider my inferiors, but fawning and obsequious to my betters.
8 Easy fortune has made me overly fond of the high life. When I have money I blow through it in short order.
d6 Ideal
1 My marauding days are over. Now I seek to use my skills to protect the weak and show criminals the error of their ways. (Good)
2 Laws and rules are fine for most situations, but I don't mind breaking them when they get in my way. (Neutral)
3 I became a marauder in the first place because social norms and tradition were holding me back. Rules were made to be broken. (Chaotic)
4 The gods created the weak to serve the strong. Those whose usefulness is at an end should be done away with. (Evil)
5 Someone does me a good turn, I won't rest until I've paid them back. The same goes for someone who does me a wrong. (Lawful)
6 Nobles and the wealthy exploit the common folk. I don't mind stealing from them if I can turn their money to some good. (Neutral)
d6 Bond
1 Someone I knew in the past quit marauding and turned their life around to good. I hope to meet them again.
2 I once committed a terrible act of cruelty to a captive who later escaped. I wish I could make amends.
3 I once let a captive escape out of compassion. I've since heard they've become an important figure out in the world.
4 I've made a powerful enemy who will stop at nothing to see my head on a pike.
5 I had to leave a town because things were getting too dangerous for me there. I hope I never have to set foot there again.
6 I'm wanted by the law in just about every village and town on this continent.
d6 Flaw
1 Something I did in the past haunts me. I fear I can never make amends.
2 I'm terrified I will one day have to answer for my crimes. When I meet someone who knew me from those days, I usually flee.
3 I have no patience for being ordered around. If someone tries to tell me what to do, I'll want do the opposite, even if I know that's a terrible idea.
4 I have an addiction which threatens to destroy me.
5 I'm guilty of a monstrous crime. I fear if my friends knew about it, they'd forsake me.
6 I tend to make promises I later break. I usually find a way to justify it in my mind.
 
Marauder Image

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