For those traveling Guild folk.
- Skill Proficiencies:
You are proficient in Insight and can choose one of the following:
- Perception
- Persuasion
- Tool Proficiencies:
You are proficient in the following tools:
- Any one musical instrument or gaming set of your choice (likely something native to your homeland)
- One type of artisan's tools
- Languages:
You can choose two languages of your choice.
- Equipment:
- One set of traveler's clothes
- Poorly wrought maps from your homeland that depict where you are in Faerûn
- A small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship
- A letter of introduction from your guild
- Any one musical instrument or gaming set of your choice (likely something native to your homeland)
- One artisan's tool of your choice
- A belt pouch containing 20 gp
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way and that of your fellow guild members. At times this can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far off lands. Not to mention the curious everyday folk who are eager to hear stories of that faraway homeland of yours.
You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchants, to name a few, might be interested in hearing about your distant homeland and people.
Being an established and respected member of a guild allows you to rely on certain benefits. Your fellow guild members will provide you with lodging and food if necessary, they will pay for your funeral if needed. In some cities and towns a guildhall offers a central place to meet other members. This is a good place to meet potential patrons, allies or hirelings.
Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild's coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild's good graces.
Suggested Characteristics
You are a well traveled artisan. Being from a far of land you tend to express affection or contempt in ways that are unfamiliar and sometimes strange to other folk.
| d6 | Personality Trait |
|---|---|
| 1 | You are a well traveled artisan. Being from a far of land you tend to express affection or contempt in ways that are unfamiliar and sometimes strange to other folk. |
| 2 | I have different assumptions from those around me concerning personal space, blithely invading others' space in innocence, or reacting to ignorant invasion of my own. |
| 3 | I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting. |
| 4 | I believe that anything worth doing is worth doing right. I can't help it—I'm a perfectionist. |
| 5 | I like to talk at length about my profession. |
| 6 | I don't part with my money easily and will haggle tirelessly to get the best deal possible. |
| d6 | Ideal |
|---|---|
| 1 | Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful) |
| 2 | Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic) |
| 3 | People. I'm committed to the people I care about, not to ideals. (Neutral) |
| 4 | Open. I have much to learn from the kindly folk I meet along my way. (Good) |
| 5 | Cunning. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil) |
| 6 | Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any) |
| d6 | Bond |
|---|---|
| 1 | So long as I have this token from my homeland, I can face any adversity in this strange land. |
| 2 | I'm fascinated by the beauty and wonder of this new land. |
| 3 | My freedom is my most precious possession. I'll never let anyone take it from me again. |
| 4 | I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood. |
| 5 | The workshop where I learned my trade is the most important place in the world to me. |
| 6 | I pursue wealth to secure someone's love. |
| d6 | Flaw |
|---|---|
| 1 | I'll do anything to get my hands on something rare or priceless. |
| 2 | No one must ever learn that I once stole money from guild coffers. |
| 3 | I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals. |
| 4 | I pretend not to understand the local language in order to avoid interactions I would rather not have. |
| 5 | I have a weakness for the new intoxicants and other pleasures of this land. |
| 6 | I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst. |
Contacts
Family and Guild members that have traveled before you, away from your homeland.
| d2 | Contact |
|---|---|
| 1 | Family members |
| 2 | Guild members |
Comments