You started out protecting forests and groves where fey call home. Most fey are nonviolent, but can get rid of unwanted visitors on their own. You took care of the threats they couldn't handle.
- Skill Proficiencies: Insight, Animal handling
- Languages: Sylvan
- Equipment: Herbalism kit or poisoner kit, antitoxin(vial), jug or pitcher, blow gun, common cloths, a belt with a pouch containing 10 gp
fey trained. You were trained by one kind of fey and gain one of the feature associated with that fey.
Sprite: Poisoned darts: you gain proficiency with the poisoners kit, and have a recipe for a poison dart. You can make enough poison for 2 arrows. the target must succeed on a DC 10 Constitution saving throw or become poisoned for l minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. You can make 5 poisoned darts after one hour of brewing with the Piosoners kit.
Satyr: Ram: In battle you know how to use your head. You are proficient with your head. If you hit an enemy you can make a melee attack, you may target the same enemy with your bonus action and hit with your head. 1d4+ your strength modifier bludgeoning damage
Dryad: Tree Stride: Once on your turn, you can use 10 feet of movement to step magically into one living tree within reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of' the second tree. Both trees must be large or bigger. Once you use this feature you must wait until after a short or long rest to regain it.
Suggested Characteristics
Personality trait d8
1: I love to help the plants under my watch grow
2: I am slow to trust anyone who isn't fey
3: just like the pixies I like to play harmless tricks on people
4: I love to listen to the satyrs play beautiful music
5: like the sprites I am feisty, and sometimes get in over my head.
6: the rest of society is dark and corrupt, but the fey are kind and fun loving
7: I love to hear the stories these ancient creatures have to tell
8: I'm only here to meet dryads
Ideal d6
1: retribution- those who have sought to harm or experiment on these creatures will suffer my wrath (evil)
2: caretaker- I'm here to help these innocent creatures (good)
3: untethered - I have the freedom to do as my heart desires (chaotic)
4: disengaged- whatever happens outside my forest is not my concern (neutral)
5: obedient- the place I protect has it own set of rules (lawful)
6: community- I take care of them because they take care of me (good)
Bond d6
1: I protect my new family
2: if I don't protect these creatures who will
3: to watch the fey move through the trees is reward enough
4: I take my duties as a protector seriously
5: the creatures I protect see me as their friend
6: I put my charge ahead of all else
Flaws d6
1: if I see any helpless creature in need, my soul yearns to help it
2: I can get too aggressive and sometimes do more damage than I needed to
3: I'm often too slow to stop something before it starts
4: i will neglect my duties if I get distracted
5: if a problem gets too dangerous I will turn and run
6: if I find a dead creature I seek after the perpetrator too zealously
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