Charlatan* Image

You have always had a way with people. You know what makes them tick, you can tease out their hearts' desires after a few minutes of conversation, and with a few leading questions you can read them like they were children's books. It's a useful talent, and one that you're perfectly willing to use for your advantage. 

You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you're around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment-nothing more than a bit of fat with a sprinkle of silver dust-can restore youth and vigor, and there's a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal. 

 
Skill Proficiencies: You are proficient in Deception and Sleight of Hand. 
Tool Proficiencies: You are proficient in Disguise Kits and Forgery Kits. 
Equipment: You gain: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch containing 15gp. 
 
Scam

Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam or roll on the table below. 

 
Feature: False Identity

You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy. 

 
Suggested Characteristics

just look at the phb

 
Variant Charlatan*: Pyramid Scheme

Instead of outright scamming people for their money, you are part of a financially unstable business that earns money by selling people positions in said business. You might be the creator of the pyramid scheme, or you might be a member who has been sucked in and now is just trying to not have lost money on this venture. Either way, you travel from town to town peddling membership to an exciting business opportunity that's sure to grab the attention of the common man with a few gold to invest. 

 
Variant Feature: Scheme Membership

As an established member of a pyramid scheme, you can rely on certain benefits that membership provides. Your fellow scheme members will provide you with lodging and food if necessary, and pay for your funeral if needed. In come cities and towns, a "guild" hall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings. 

Guilds often wield tremendous political power. Unfortunately, yours does not. Instead, you have a comprehensive understanding of legal loopholes and book balancing. This allows you to talk your way out of sticky situations that might otherwise end in incarceration or sometimes death. You can also gain access to powerful political figures through your talents, if you are in good standing within the area. Such connections or legal evasion might require bribes of gold or magic items to the relevant party's coffers. 

You must pay dues of 5gp per month to the guild. If you miss the payments, you must make up back dues to remain in the guild's good graces. However, you gain 1gp every time someone you recruited pays their dues. Due payment is conducted magically through special magic coin pouches. 

 
Charlatan* Image

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