Masked individuals of various chaotic and hedonistic natures have been your friends as you've traveled the continent, and occasionally the planes. For you, the circus is your family, for better or worse.
The circus, being nomadic, finds itself taking in many strangers, and being able to incorporate them is a skill necessary to success. You must also be able to perform and control the chaos of the show.
Many classes with ties to chaos and the fey, as well as performers like bards, find their home in this nomadic group of performers.
- Skill Proficiencies: Acrobatics, Performance
- Tool Proficiencies: [tool]Disguise kit[/tool] and one type of musical instrument, one type of artisan's tools, or a gaming set
- Languages: Two of your choice
- Equipment: A musical instrument (one of your choice), gaming set (one of your choice), or artisan's tools (one of your choice). You also have a costume, and a pouch containing 15 gp
The circus has many acts, and everyone must play a part. Choose one to two acts or roll on the table.
| d12 | Circus Acts |
|---|---|
| 1 | Tightrope Walker |
| 2 | Animal Tamer |
| 3 | Games Master |
| 4 | Contortionist |
| 5 | Magician |
| 6 | Clown |
| 7 | Trapeze Artist |
| 8 | Juggler |
| 9 | Fire Breather/Sword Swallower |
| 10 | Bladed Weapon Throwing |
| 11 | Ventriloquism/Puppetry |
| 12 | Ringleader (talk to your DM about this one) |
When the circus is in town, you and your companions have free lodging and food. Your circus is also well known by the peoples of the continent, and they will tend to like you if they recognize that you are from the show.
Suggested Characteristics
The circus is an inclusive place, and its members tend to mirror that. They tend to be charismatic folks, with little regard for social norms. They also tend to be outgoing because of the positive encouragement inherent to their group.







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