Your sanity left you long ago. Perhaps you spent a few too many moments on another plane or contacted one of the Great Old Ones; possibly you suffered a traumatic event and your mind simply caved under the stress. Nonexistent things hunt you, real dangers pose you no threat, and the inner workings of the fabric of reality are simple concepts to you. You hear sounds, see sights, and feel presences that no one else can. Despite all of this you've never once questioned your sanity because the nice old man who lives in your pocket assures you everything's alright, or maybe he doesn't.
I'm still not in love with the ideals/bonds section but this is acceptable as a first full version. ~Lt
- Skill Proficiencies: Choose two of Perception, Deception, Intimidation, Persuasion
- Languages: Choose two exotic languages (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)
- Equipment: An Entertainer's pack and one trinket.
Losing the mind makes way for so many possibilities. You see reality through a very warped lens but at least it's consistent, you think. Choose a manifestation of your madness or roll for one on the Madness Table.
d4 | Madness Table |
---|---|
1 | Paranoia - Everything, yes everything, is hell bent on your destruction. |
2 | Mania - Your understanding is deranged, reasoning is absent, and your always in an unnecessary state of excitement. |
3 | Incoherence - Your emotions are mismatched, you forget things, and sometimes your judgement has wandered off. |
4 | Split Personality - You aren't the only tenant of your body, sometimes you have to share with the other(s). |
Those who look into your eyes can see nothing beyond them, or quite possibly everything it's hard to tell. Though they might try, no one can divine your thoughts or intentions. Any creature that attempts to read your mind will find it to be an open book but they must succeed on a wisdom saving throw of DC 10+ your intelligence save or be themselves plunged into madness. The mind of a madman is his and his alone for good reason.
Suggested Characteristics
You have learned to live with the terrors that haunt you, you've even named a few of them. You are a thrill seeker and get bored at the slightest hint of normalcy and peace.
d8 | Personality Trait |
---|---|
1 | I don’t run from evil. Evil runs from me. |
2 | I like to read and memorize poetry. Not only that but I'm convinced that it's 100% true as long as it rhymes. |
3 | I spend money freely and mostly on useless items. |
4 | I live for the thrill of discovery. |
5 | I tell anyone and everyone about the things that torment me. |
6 | I expect danger around every corner. |
7 | I refuse to sit still, I will never reveal why. |
8 | I put no trust in things that are written down, letters cannot be trusted. |
d6 | Ideal |
---|---|
1 | I try to help those in need, no matter what the personal cost. (Good) |
2 | I’ll stop the spirits that haunt me or die trying. (Any) |
3 | I kill monsters to make the world a happier place, they make the worst party guests. (Good) |
4 | The voices speak to me and usually they forget to tell me about the rules. (Chaotic) |
5 | I strive to find truth, no matter how crazy it seems. (Lawful) |
6 | I’m a monster that destroys other monsters, and anything else I feel like. (Evil) |
d6 | Bond |
---|---|
1 | I recorded my memories in a journal. However I cannot read it and must find someone who can. |
2 | I've been exiled from my home and can never return. |
3 | My brokenness drove away the person I love. I strive to win back the love I’ve lost. |
4 | A terrible guilt consumes me and is the reason for my state of mind. |
5 | There’s evil in me, I can feel it. It must never be set free. |
6 | I have a single truth that is concrete. I judge the world by how it stacks up against it. |
d6 | Flaw |
---|---|
1 | I have certain rituals that I must follow every day. I can never break them. |
2 | I assume the best/worst in people. |
3 | I say whatever comes to my mind. |
4 | I have an addiction, or several. |
5 | I am a purveyor of doom and gloom who is way too cheerful about it. |
6 | I talk to spirits that no one else can see. |
Nice that they've added comments to these. For the people who have added this please let me know your thoughts and or suggestions as I'm always interested in improving my content.
For some that may be true, for others maybe not. The best part about the characteristics is that they are entirely up to the player. If for some reason they don't fit your idea for the character you can write in anything you want as these are less mechanical and more flavor elements for your own roleplay.
This is a pretty awesome background. It works very well with a Tabaxi Rogue I created. Great job!
Thanks, I'm glad you like it.
Seems like he copied the some of the Ideals/bonds from Haunted one. Interesting though!
I did indeed just to have a baseline and fill some space. I'm always up for suggestions to improve this background s it is a lot of fun in the right hands.
Which came first, this or https://www.dndbeyond.com/characters/backgrounds/34870-maddened ? Either way, I like it and I love your personality trait #2.
Well considering how word for word a lot of that one is off of mine, and that I know I sat down and wrote this from scratch. I'd say I was first. I wonder what they didn't like and felt like changing.
My character is an immortal being whose immortality is slowly making her insane, and this one is helping with the insane part.
I like it. perfect for my new character. But a bit confused why an entertainers pack? I just don't get that part