The Court Of Jesters Image

Welcome Young Fool to the Court, this order of masked entertainers from all over the globe have forfeited their old identities in order to protect the innocent from harm as they are caught in the crossfire of conflicts between good and evil by any means necessary. Tales found you before you came of masked beings slaughtering evil beings and adventurers alike to preserve the safety of the innocents within a village, a city or on a road. You've even heard of a masked person sealing a group of adventurers and a fiend inside a dome until the adventurers won and then vanished from thin air. Now you have spent over 10 years training, others that began these trials alongside you have either died or had their memories erased.

You, Jester, are too go out into the world, earn your living with whatever activity you chose, and be ready always to protect innocents in your domain. Always follow the tenets of the order or risk returning to your old life forever. Remember Tenet One-Never Speak, Tenet Two-Never Reveal Your Face to A Non-Jester, Tenet Three-Never Side With Good Or Evil, Tenet Four-Never Harm An Innocent, Tenet Five-Kill any Jester you see harm an innocent and capture any that break the Tenets, Tenet Six-Do as The King Jester orders unless it goes against the Tenets.

 
Skill Proficiencies: As a fool you were trained in whatever Jester Act you chose and believed you could do, some are blade dancers, some are musicians, some are dancers, some are acrobats, some are comedians, some are actors and some are just fools.
Tool Proficiencies: You did have a life before the Jesters though your old self is dead, you did have old tools you once used and now as a Jester you have the tools of your act, whatever they may be.

Choose Either a tool from your past life or a tool of your new Jester Act
Languages: You have been taught by the Jesters a litany of languages, not for speaking but rather writing when needed, and for understanding, no one would expect a jester to eavesdrop and understand their speech.
Equipment: Before you left the Training Center of The Court you were gifted with travel gear as always some starter equipment for your act.
 
Feature: The Court Protects It's Own

As a member of The Court if you need assistance roll 1d4 to see if another Jester is nearby, 1-2 there is none, 3-4 there is some and then roll 1d6 to see how many and summon their aid in combat.

 
Spell List

The Court taught you while they were training you a few spells to make life much easier for you when it comes with dealing with evil and good, making escapes easier or manipulations to keep the Court at least mostly a secret.

Spell Level Spells
1st cause fear, charm person
2nd pass without trace, suggestion
7th teleport
 
Suggested Characteristics

A member of the court can be of any race and of originally any alignment but now they are neutral, they can have some of their old biases and feelings but must act in favor of the innocents they are meant to protect. Jesters are usually good people but must be willing to fight against good to protect civilians, most Jesters range along the good spectrum.

 
The Court Of Jesters Image

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