You are an outsider, a person living on outside or on the border for civilisation. You may simply have been born into a society making its home away from the civilised world, among what others might consider barbarians or savages. You may also have come to this situation later in life, either by choice or by as a result of something beyond your control. You may have been banished from your country, or forced to flee some crime or foe.
Regardless, you are at home in the wilderness, content with less conveniences than most. You can make a fairly comfortable living off nature and what is available around you.
- Skill Proficiencies: You gain medium proficiency with Survival and low proficiency in Perception and Nature.
- Tool Proficiencies: You gain medium proficiency with the Herbalism kit. You also gain low proficiency with Carpenter tools, Woodcarver tools, Leatherworking tools or one musical instrument.
- Equipment: You begin the game with one set of simple clothes, and either a sturdy travelling cloak or a fur cloak. Also gain a simple backpack, a bedroll, a tent and flint and steel, and a pouch containing 10 gold pieces.
Accustomed to living in the wild, when travelling in the wilderness, you can conduct travelling activities (such as foraging, tracking or navigating) and still contribute to the groups perception for noticing danger. In addition, when foraging you can gather twice the amount of food and water that another character could.
Finally, when resting outdoors you gain the same benefits as other characters would gain from bed rest
Suggested Characteristics
Often considered rude and uncouth among civilized folk, outsiders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outsiders.
| d8 | Personality Trait |
|---|---|
| 1 | I'm driven by a wanderlust that led me away from home. |
| 2 | I watch over my friends as if they were a litter of newborn pups. |
| 3 | I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to. |
| 4 | I have a lesson for every situation, drawn from observing nature. |
| 5 | I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear. |
| 6 | I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them. |
| 7 | I feel far more comfortable around animals than people. |
| 8 | I was, in fact, raised by wolves. |
| d6 | Ideal |
|---|---|
| 1 | Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic) |
| 2 | Greater Good. It is each person's responsibility to make the most happiness for the whole tribe. (Good) |
| 3 | Honor. If I dishonor myself, I dishonor my whole clan. (Lawful) |
| 4 | Might. The strongest are meant to rule. (Evil) |
| 5 | Nature. The natural world is more important than all the constructs of civilization. (Neutral) |
| 6 | Glory. I must earn glory in battle, for myself and my clan. (Any) |
| d6 | Bond |
|---|---|
| 1 | My family, clan, or tribe is the most important thing in my life, even when they are far from me. |
| 2 | An injury to the unspoiled wilderness of my home is an injury to me. |
| 3 | I will bring terrible wrath down on the evildoers who destroyed my homeland. |
| 4 | I am the last of my tribe, and it is up to me to ensure their names enter legend. |
| 5 | I suffer awful visions of a coming disaster and will do anything to prevent it. |
| 6 | It is my duty to provide children to sustain my tribe. |
| d6 | Flaw |
|---|---|
| 1 | I am too enamored of ale, wine, and other intoxicants. |
| 2 | There's no room for caution in a life lived to the fullest. |
| 3 | I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me. |
| 4 | I am slow to trust members of other races, tribes, and societies. |
| 5 | Violence is my answer to almost any challenge. |
| 6 | Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish. |
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