An Inhabitant of a Mystic Island or Archipielago where strong monsters are common, the likes of Onigashima or another place where monsters and gods are way more common than a normal Humanoid, this led you to addaptate, it can be in the way of a Mystic Slayer, a Priest of the Gods or any way that lets you become an entity at the same level as the rest of the Creatures that roam your Land.
- Skill Proficiencies: Choose three from among Arcana, Investigation, Religion, or Survival
- Tool Proficiencies: You are proficient in one Martial or Simple weapon of you choice.
- Languages: Choose two, one of which is exotic. (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)
- Equipment: A monster hunter’s pack, a set of common clothes, and one trinket of special significance (choose one or roll on the Gothic Trinkets table after this background). Also gain a set of common clothes and 1 sp.
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.
| d10 | Harrowing Event |
|---|---|
| 1 | A monster that slaughtered dozens of innocent people spared your life, and you don’t know why. |
| 2 | You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night. |
| 3 | An apparition that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone. |
| 4 | Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror. |
| 5 | An oni took your sibling one cold, dark night, and you were unable to stop it. |
| 6 | You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered. |
| 7 | A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts. |
| 8 | You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche. |
| 9 | A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away. |
| 10 | You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams. |
You may have heard legends of people form the corners of the World that have wills that can shatter the very fabric of reality, things like having a Rage that can evolve you to become a True Dragon, Warriors that can survive blow after blow past their limit, those that can fight even after their soul has left the body or even a sadness that can shape the terrain.
At level 3 you can once per week keep fighting after you have 0 HP but you gain one level of exhaustion each turn, if you gain 3 levels of Exhaustion this way you fall unconscious.
At level 5 you can be treated as one more type apart from humanoid and in exchange you have advantage in rolls involving other beings of the same type.
At level 10 your Will is such that if you would fall unconscious or die you can keep fighting one more turn and all your rolls are treated as critical, but, you burn your soul to do that task so not even divine intervention can make you walk with the living and not even with the ones that have died.
Suggested Characteristics
You have learned to live with danger at every corner. You are a survivor, who can be very protective of those who bring light into your darkened life.
| d8 | Personality Trait |
|---|---|
| 1 | I don’t run from evil. Evil runs from me. |
| 2 | I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. |
| 3 | I spend money freely and live life to the fullest, knowing that tomorrow I might die. |
| 4 | I live for the thrill of the hunt. |
| 5 | I don’t talk about the thing that torments me. I’d rather not burden others with my curse. |
| 6 | I expect danger around every corner. |
| 7 | I refuse to become a victim, and I will not allow others to be victimized. |
| 8 | I put no trust in divine beings. |
| d6 | Ideal |
|---|---|
| 1 | I try to help those in need, no matter what the personal cost. (Good) |
| 2 | I’ll stop the spirits that haunt me or die trying. (Any) |
| 3 | I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) |
| 4 | I have a dark calling that puts me above the law. (Chaotic) |
| 5 | I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) |
| 6 | I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil) |
| d6 | Bond |
|---|---|
| 1 | I keep my thoughts and discoveries in a journal. My journal is my legacy. |
| 2 | I would sacrifice my life and my soul to protect the innocent. |
| 3 | My torment drove away the person I love. I strive to win back the love I’ve lost. |
| 4 | A terrible guilt consumes me. I hope that I can find redemption through my actions. |
| 5 | There’s evil in me, I can feel it. It must never be set free. |
| 6 | I have a child to protect. I must make the world a safer place for him (or her). |
| d6 | Flaw |
|---|---|
| 1 | I have certain rituals that I must follow every day. I can never break them. |
| 2 | I assume the worst in people. |
| 3 | I feel no compassion for the dead. They’re the lucky ones. |
| 4 | I have an addiction. |
| 5 | I am a purveyor of doom and gloom who lives in a world without hope. |
| 6 | I talk to spirits that no one else can see. |
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