You have spent your time in the Hunter's Guild training under the tutelage of the handlers that came before you. Even as an initiate you are the caretaker of your party. You use your knowledge of monsters to prepare your group and ensure that they are taken care of in whether they are in the town or in the field. You also act as the liaison between the guild and the hunters, providing detailed reports on the hunts and other events when you return to town.
- Skill Proficiencies: History, Nature
- Tool Proficiencies: Cartographer's tools, cook’s utensils
- Equipment: One set of traveler's clothes, a guild card, empty book, quill and ink, 3 regional maps, and a pouch containing 15 gp.
Feature: Guild Membership
Your guild will provide you with food and accommodation if necessary. You have access to a guild hall if one is present (located in most cities, towns, and villages). The guild will support you in legal matters, so long as your rank is high enough and you are in good standing with the guild, and is a good way to gain introduction to influential members of society. Connections made through the guild for personal reasons may require a donation to the guild coffers. The guild requires dues of 5gp a month or at least one completed hunt per month.
Spell List
The spellcasters of the Old World's factions have magic specific to their guild. A faction's description includes a list of faction spells.
For you, the spells on the Hunter's Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Suggested Characteristics
| d8 |
Personality Trait |
| 1 |
I am passionate and easily excitable. |
| 2 |
I am observant and ask a lot of questions. |
| 3 |
I am tireless when researching or learning, which I always seem to be doing. |
| 4 |
I am comfortable talking about nature, but very awkward interacting socially. |
| 5 |
I am quiet and analytical. |
| 6 |
I expect others to listen to me and get very frustrated with those who don’t value my opinion. |
| 7 |
I enjoy being busy and am uneasy when idle. |
| 8 |
I am hardworking and reliable. |
| d6 |
Ideals |
| 1 |
Guild. My guild is all that really matters. (Any) |
| 2 |
Vanity. I deserve to be treated as an important person because of what I know (Evil) |
| 3 |
Balance. The world functions when things are in balance. (Lawful) |
| 4 |
Exploration. Experiencing history is the only thing better than learning of it (Chaotic) |
| 5 |
Objectivity. Opinion must not intrude on analysis; we must stay objective. (Neutral) |
| 6 |
Driven. I want to know everything I can. (Any) |
| d6 |
Bonds |
| 1 |
Everything goes in my journal, which is my legacy. |
| 2 |
I have heard of a scroll that contains knowledge I seek; I must find it. |
| 3 |
I study the world to understand why my home village was destroyed. |
| 4 |
My hunter allies are as friend and family to me as my own flesh and blood, and I will never abandon them. |
| |
|
| 5 |
I owe everything to my mentor, but they vanished. I must find them. |
| 6 |
My clumsy initial studies have brought me to the attention of a powerful being; it watches me. |
| d6 |
Flaws |
| 1 |
I tend to shorten pet names I use for my colleagues. Aka someone I'd call partner, is shortened to "Pard." |
| 2 |
I cannot pass up the chance to learn about the ancient civilization. |
| 3 |
I'm constantly getting myself into trouble all for the sake of some food. |
| 4 |
I talk FAR too much. |
| 5 |
I am overly serious, to the point of disbelief sometimes. |
| 6 |
I have a tendency to overestimate the capability of my team. |
Comments