
Whether your from a small village in the middle of nowhere, or the capital city of a great country you've always had a sense of adventure. You would often listen to the stories of adventurers with vast amazement and as soon as you were old enough you headed out on your own adventure.
- Skill Proficiencies: Two of your choice
- Languages: Two of your choice
- Equipment: A bottle of black ink, a quill, a [Tooltip Not Found], a map of the area from when you were a child, a set of common clothes, and a pouch containing 12 gp
To determine the type of adventurer you are, roll a d8 or choose from the options below
d2 | Specialty |
---|---|
1 | Forward |
2 | Cautious |
When faced with a problem you tend to rely more on your STR and DEX more then your INT and WIS. (+1 to STR and DEX).
Suggested Characteristics
Adventurers can be classified into 2 groups. The young go-getters who can't wait to explore the world, and the veterans who have faced horrors beyond your imagination. You can usually find both at a tavern, swapping stories about their adventures and telling the children about their deeds.
d6 | Personality Trait |
---|---|
1 | I love to explore and often am able to find what I'm looking for. |
2 | When a member of my party is in danger, I often find myself running to help them. |
3 | I try to think of every possibility before making a decision. |
4 | I try to talk to alot of monsters and make friends. |
5 | All monsters are enemies, none deserve mercy. |
6 | I love to tell stories of my adventurers to children. |
d6 | Ideal |
---|---|
1 | Knowledge. The path to power and self-improvement is through knowledge. (Neutral) |
2 | Beauty. What is beautiful points us beyond itself toward what is true. (Good) |
3 | Logic. Emotions must not cloud our logical thinking. (Lawful) |
4 | No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic) |
5 | Power. Knowledge is the path to power and domination. (Evil) |
6 | Self-Improvement. The goal of a life of study is the betterment of oneself. (Any) |
d6 | Bond |
---|---|
1 | It is my duty to protect my students. |
2 | I have an ancient text that holds terrible secrets that must not fall into the wrong hands. |
3 | I work to preserve a library, university, scriptorium, or monastery. |
4 | My life’s work is a series of tomes related to a specific field of lore. |
5 | I’ve been searching my whole life for the answer to a certain question. |
6 | I sold my soul for knowledge. I hope to do great deeds and win it back. |
d6 | Flaw |
---|---|
1 | I am easily distracted by the promise of information. |
2 | Most people scream and run when they see a demon. I stop and take notes on its anatomy. |
3 | Unlocking an ancient mystery is worth the price of a civilization. |
4 | I overlook obvious solutions in favor of complicated ones. |
5 | I speak without really thinking through my words, invariably insulting others. |
6 | I can’t keep a secret to save my life, or anyone else’s. |
When faced with a problem you tend to rely more on your INT and WIS then your STR and DEX. (+1 INT and WIS).

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