you are a hero who fights against evil of all kinds. You do not do it for fame and glory, but because you are genially good and strive to make the world better and safer for all those who are innocent
- Skill Proficiencies: Animal Handling, Survival
- Tool Proficiencies: One type of artisan’s tools, vehicles (land)
- Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Defining Event
You were living a simple life, whether it was in riches, poverty, or right in between, or maybe you were living a rough life full of hardships. But something happened that changed your life forever. Maybe your family, a friend, or a lover was taken from you by evil forces, and you decided to not only avenge them, but to become a hero so that no one could suffer the fate you did. Maybe you saw corruption in authority, and could not help but to take a stand against it. Maybe you could not take it anymore that there is so much evil in the world, and decided to make the world a better place for everyone.
d10 |
Defining Event |
1
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I stood up to a tyrant’s agents.
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2
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I saved people during a natural disaster.
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3
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I stood alone against a terrible monster.
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4
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I lost a loved one, and decided to become a hero so no one else would suffer the same fate
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5
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I led a militia to fight off an invading army.
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6
|
I broke into a tyrant’s castle and stole weapons to arm the people.
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7
|
I trained the peasantry to use farm implements as weapons against a tyrant’s soldiers.
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8
|
A lord rescinded an unpopular decree after I led a symbolic act of protest against it.
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9
|
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
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10
|
Recruited into a lord’s army, I rose to leadership and was commended for my heroism.
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Feature: Hospitality for a hero
The common folk and almost anyone who is not evil love a hero, they will let you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you. Very rarely, they may even protect you with their life by being a distraction to help you get away, or even fighting the danger themselves. You as a hero will try to avenge them to the fullest extent.
Suggested Characteristics
A true hero will stand against evil of all kinds, and will usually be traveling around the world to battle such evil. Usually the hero before their first adventure, went to a place to get training in fighting and survival, or maybe they went to a wizard school to learn magic. Maybe they were trained by a friend, family member, or mentor. After they are trained, they set out on their first adventure to fight evil. The hero will stop from town to town. The time the hero stays there may not be the same as well depending on what happens in the town. They will make friends along the way, and maybe theses friends will follow him on the hero's adventures and become heroes themselves. Maybe the hero will fall in love, and the one they love will join and follow the hero forever more.
d8 |
Personality Trait |
1
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I judge people by their actions, not their words.
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2
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If someone is in trouble, I’m always ready to lend help.
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3
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When I set my mind to something, I follow through no matter what gets in my way.
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4
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I have a strong sense of fair play and always try to find the most equitable solution to arguments.
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5
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I’m confident in my own abilities and do what I can to instill confidence in others.
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6
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Thinking is for other people. I prefer action.
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7
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I can sometimes get quite cocky
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8
|
The fame and glory I get, can get to my head
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d6 |
Ideal |
1
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Respect. People deserve to be treated with dignity and respect. (Good)
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2
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Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
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3
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Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
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4
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Might. If I become strong, I can take what I want—what I deserve. (Evil)
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5
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Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
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6
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Destiny. Nothing and no one can steer me away from my higher calling. (Any)
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d6 |
Bond |
1
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I have a family, but I have no idea where they are. One day, I hope to see them again.
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2
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I worked the land, I love the land, and I will protect the land.
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3
|
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
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4
|
My tools are symbols of my past life, and I carry them so that I will never forget my roots.
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5
|
I protect those who cannot protect themselves.
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6
|
I wish my childhood sweetheart had come with me to pursue my destiny.
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d6 |
Flaw |
1
|
The tyrant who rules my land will stop at nothing to see me killed.
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2
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I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
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3
|
The people who knew me when I was young know my shameful secret, so I can never go home again.
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4
|
I have a weakness for the vices of the city, especially hard drink.
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5
|
Everyone who are close to me and who I love, are in danger from those who want to do me harm
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6
|
I have trouble trusting in my allies.
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