Heretic Image

Where gods vie for supremacy through trickery and
murder, and mortals ascend to godhood, so there is
heresy. You believe in a doctrine outlawed by your
faith, taught to you in secret by other heretics.
Perhaps your superiors excommunicated you from
your temple, or forbidden dogma provided answers
to questions you never sought. Whatever your
origin, you’re now shunned by the faithful, or worse,
hunted

 
Skill Proficiencies: Skill Proficiencies: Deception, Religion
Languages: Languages: Two of your choice
Equipment: Equipment: A holy symbol (subtly modified to
represent your own heretical belief), a prayer
book or prayer wheel, vestments, a bottle of
invisible ink, a quill, a set of common clothes, and
a pouch containing 10 gp
 
Heretical Belief

Hundreds of outlawed sects exist throughout the
Forgotten Realms. Choose a belief that defines you
as a heretic, or roll on the table below.
d8 Belief
1 Dark Moon. A doctrine that ascribes Selúne
and Shar as two aspects of the same deity.
2 Fatemakers. Tymorans who believe mortals
can influence and control luck.
3 Threefold God. A belief that Tyr, Helm and
Torm are all the same god.
4 Forsaken One. A conspiracy that Savras and
Leira conceived and abandoned a god child.
5 Three-Faced Sun. The sun is a tripartite deity,
with divine aspects of dawn, noon and dusk.
6 Shared Suffering. Flagellant Ilmatari who say
all mortals must share their god’s suffering.
7 Entropy. Belief that dying gods sent a divine
sphere of annihilation to Toril to kill wizards.
8 Harlot’s Coin. Belief that Waukeen sold her
divinity to Graz’zt and he receives her prayers

d8 Heretical Belief
1 Dark Moon. A doctrine that ascribes Selúne and Shar as two aspects of the same deity.
2 Fatemakers. Tymorans who believe mortals can influence and control luck.
3 Threefold God. A belief that Tyr, Helm and Torm are all the same god
4 Forsaken One. A conspiracy that Savras and Leira conceived and abandoned a god child.
5 Three-Faced Sun. The sun is a tripartite deity, with divine aspects of dawn, noon and dusk.
6 Shared Suffering. Flagellant Ilmatari who say all mortals must share their god’s suffering
7 Entropy. Belief that dying gods sent a divine sphere of annihilation to Toril to kill wizards
8 Harlot’s Coin. Belief that Waukeen sold her divinity to Graz’zt and he receives her prayers
 
Feature: Heretical Contacts

You know where to find heretics in settlements
where your faith is represented. If no heretics are
present, you can indoctrinate weak-willed souls if
you spend a day preaching. Where heretics are
present, you can always find a place to hide, rest and
recuperate. If needed, they can help you escape the
settlement on a cart or through a secret tunnel.

 
Suggested Characteristics

Heretics survive by living on the run, or by blending
into the ranks of greater faiths. They tend to be
suspicious folk with zealous ideals and unshakable
convictions. This sometimes manifests as a sense of
superiority over the “unenlightened”.
d8 Personality Trait
1 I think I’m right even when I’m wrong.
2 I pity those who deny the heresy.
3 I always scope out the closest exits and
position myself near them.
4 Those who refute my beliefs are damned and
not worth saving.
5 I’m sure my god has chosen me for a greater
destiny.
6 I’m a natural orator, but once I start talking
it’s difficult for me to stop.
7 I’m always looking over my shoulder and the
slightest things startle me.
8 I believe the end of the world is nigh.

d8 Personality Trait
1 I think I’m right even when I’m wrong.
2 I pity those who deny the heresy.
3 I always scope out the closest exits and position myself near them.
4 Those who refute my beliefs are damned and not worth saving
5 I’m sure my god has chosen me for a greater destiny
6 I’m a natural orator, but once I start talking it’s difficult for me to stop.
7 I’m always looking over my shoulder and the slightest things startle me.
8 I believe the end of the world is nigh.
d6 Ideal
1 Guidance. I must teach others my forbidden doctrine (Neutral).
2 Caution. It’s always better to be safe than sorry (Any).
3 Knowledge. If this conspiracy is true, what else are we being lied to about? (Neutral)
4 Insurrection. My old faith is corrupt and must be brought down by the new order (Chaotic).
5 Honesty. I’ve been lied to enough, so now I’m sworn to always tell the truth (Lawful).
6 Self-Knowledge. Those who seek the truth become wise beyond their years (Good).
d6 Bond
1 The heretics who educated me were burned at the stake. I won’t let that happen to me.
2 Belief in my old faith still nags at me. Have I chosen the right path?
3 I used to be friends with the cleric who’s now hunting me.
4 I carry a heretical treatise on my person. It mustn’t be found!
5 I protect the faithless so they can know enlightenment
6 One of my underworld contacts reports my movements to the superiors of my old temple
d6 Flaw
1 I’m suspicious of strangers, as they may be bounty hunters sent to arrest me.
2 I sneer at those whom I deem unworthy of my time.
3 I’m deeply superstitious, and have many rituals to avoid bad luck
4 I tend to misjudge the devotion of others.
5 I’m obsessed with my studies, often to the detriment of other concerns.
6 I’m deeply mistrustful of temple hierarchies
 
Heretic Image

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