You're an oddity living in a world that struggles to understand you, a shadow in the hearts and minds of those you inspire and terrify. To most, your existence is a myth, created from the awed murmurs of those who have witnessed you, and curious imaginations of those who've heard those rumours. Although many people wouldn't understand just exactly who - or what - you are, you are very real, and you have your own reasons for doing what you believe needs to be done.
Your journey is one that follows what people like you name 'The Stranger's Call'. This call gives you precognition of where you need to go and who you need to find. You wander for days and nights, following a call only you know how to answer. Then when the time is right, you appear like a ghost and strike. Just when everyone thinks they understand you, you're gone as quick as you came, already answering another call.
- Skill Proficiencies: Insight, Survival.
- Tool Proficiencies: One gaming set of your choice OR one musical instrument of your choice.
- Languages: Two common languages of your choice.
- Equipment: Traveller's Clothes, a backpack, a bedroll, a memento from your past, and a purse containing 5gp.
The Stranger's Call is not just the urge to strip away an identity and fulfill a mission. Every call is unique, and it is your guide in a trying world. It is unique to each person who interprets it. This table is a list of ideas you can choose from or use to help you come up with your own.
| d8 | The Call |
|---|---|
| 1 | There are people in the world who need my help. |
| 2 | A terrible tragedy happened to me, and everybody I once knew thinks I'm dead. |
| 3 | I caused a great pain to many people in my past life. |
| 4 | I've never been comfortable in one place, but I move around so much that nobody remembers who I am. |
| 5 | I am haunted by a mysterious, eldritch force that threatens everything I know and love. I must keep moving and fight it on my own terms. |
| 6 | I was called on by a strange entity to carry out its will, though I don't understand what its ultimate goal is yet. |
| 7 | I came across a powerful artifact that revealed a hidden secret that changed my life forever. I can find no comfort in my past life because of this discovery. |
| 8 | I've lost my memories, and I travel to find any semblance of my past life so that I may remember who I once was. |
The Stranger's Call summons you to places you need or want to be. It may be a part of your past life you wish to revisit, a person whom you need to see, or a battle that has yet to take place.
One per session, after a long rest, you may use the call to divine an answer to a question, such as directions to a destination, finding a person of interest, or a relevant item or object. The DM offers a truthful reply in the form of a clue, such as a name, a short phrase, a cryptic riddle, or a memory.
Suggested Characteristics
Strangers may seem like extraordinary people, but their history and the events that lead up to their call can be ordinary and mundane. The glamour and air of mystery of their exploits lies in their subtle personality traits. Even a raised eyebrow or a vague comment might be enough to scare away a group of bandits, or convince someone to help them.
Personality Traits (Pick Two/Roll 1d8 Twice)
- I'm always polite and courteous, even to my enemy.
- When I enter a new area or building, I like to analyze my surroundings in case something goes wrong.
- I prefer to stay quiet, and let my mood and actions speak for me.
- I have my own reasons for doing what I do and don't like talking about them, but I seem trustworthy enough.
- When I arrive at a town or a city, I always indulge a little in what it has to offer first.
- I offer advice to those I want to help in the form of cryptic riddles and predictions.
- I am humble about my deeds and will modestly dispel or deflect exaggerations.
- If I witness or hear something that goes against my ethos, I won't rest until I resolve the problem.
Ideals (1d6)
- Honour. Respect should always come first. (Lawful)
- Justice. I will do what's right by everyone to the best of my ability. (Good)
- Vengeance. There are powerful forces in the world that go against what I believe in, and I will not rest until they have been dispatched. (Chaotic)
- People. There's always something I can help with before I continue my journey. (Neutral)
- Pride. I take advantage of the rumours surrounding me and the people who believe in them. (Evil)
- Mystery. I have my own reasons for doing what I do. (Any)
Bonds (1d6)
- There are some who are destined for greatness. I do what I can to prepare them.
- I appear when times are dire, to aid those who cannot help themselves. I am a guardian to my allies, and a nightmare to my enemies.
- I fled my old life because I was accused of a terrible crime, and I cannot turn back now.
- I know what my destiny is, and I must fulfill it by any means necessary.
- I do what I do now to honour the memory of someone or something I once believed in.
- I am ashamed of who I once was, and am seeking redemption.
Flaws (1d6)
- Secretly, I'm all too proud of the glamour and fame surrounding me.
- I'm quick to start a fight if it'll resolve a problem faster.
- I carry a terrible burden on my shoulders, and it makes me slow to trust people.
- I wait before I offer my assistance, to see if the problems I face will resolve themselves.
- I fought a powerful enemy, and they want me dead for my transgressions.
- I become restless if I am stuck in one place for too long.
| d8 | Personality Trait |
|---|---|
| 1 | I'm always polite and courteous, even to my enemy. |
| 2 | When I enter a new area or building, I like to analyze my surroundings in case something goes wrong. |
| 3 | I prefer to stay quiet, and let my mood and actions speak for me. |
| 4 | I have my own reasons for doing what I do and don't like talking about them, but I seem trustworthy enough. |
| 5 | When I arrive at a town or a city, I always indulge a little in what it has to offer first. |
| 6 | I offer advice to those I want to help in the form of cryptic riddles and predictions. |
| 7 | I am humble about my deeds and will modestly dispel or deflect exaggerations. |
| 8 | If I witness or hear something that goes against my ethos, I won't rest until I resolve the problem. |
| d6 | Ideal |
|---|---|
| 1 | Honour. Respect should always come first. (Lawful) |
| 2 | Justice. I will do what's right by everyone to the best of my ability. (Good) |
| 3 | Vengeance. There are powerful forces in the world that go against what I believe in, and I will not rest until they have been dispatched. (Chaotic) |
| 4 | People. There's always something I can help with before I continue my journey. (Neutral) |
| 5 | Pride. I take advantage of the rumours surrounding me and the people who believe in them. (Evil) |
| 6 | Mystery. I have my own reasons for doing what I do. (Any) |
| d6 | Bond |
|---|---|
| 1 | There are some who are destined for greatness. I do what I can to prepare them. |
| 2 | I appear when times are dire, to aid those who cannot help themselves. I am a guardian to my allies, and a nightmare to my enemies. |
| 3 | I fled my old life because I was accused of a terrible crime, and I cannot turn back now. |
| 4 | I know what my destiny is, and I must fulfill it by any means necessary. |
| 5 | I do what I do now to honour the memory of someone or something I once believed in. |
| 6 | I am ashamed of who I once was, and am seeking redemption. |
| d6 | Flaw |
|---|---|
| 1 | Secretly, I'm all too proud of the glamour and fame surrounding me. |
| 2 | I'm quick to start a fight if it'll resolve a problem faster. |
| 3 | I carry a terrible burden on my shoulders, and it makes me slow to trust people. |
| 4 | I wait before I offer my assistance, to see if the problems I encounter will resolve themselves. |
| 5 | I fought a powerful enemy, and they want me dead for my transgressions. |
| 6 | I become restless if I am stuck in one place for too long. |
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Posted Oct 11, 2019i can t seem to find this when i need to choose my class