Adventurer Image

Brave deeds and danger are nothing new to you. Due to the circumstances of how you were raised, you have been involved with wandering heroes for most of your life. Maybe you were part of an adventuring band previously, but split with them after a disagreement or tragedy. Or, perhaps you worked around heroes in a lesser role for most of your young life, and you are now ready to graduate to the front lines.

 
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Choose one from herbalism kit, navigator's tools, or thieves' tools
Languages: One of your choice
Equipment: 50 feet of rope, a small knife, a common monster part (such as an orc tusk or kobold claw) engraved with the name of a fellow adventurer, a set of traveler's clothes, and a belt pouch containing 10 gp
 
Feature: Guild Membership

You are an established and respected member of an explorer's, bodyguard's, archeologist's, or other guild that employs adventurous types, allowing you to rely on certain benefits that membership provides. If you are in a town with a headquarters for your adventurer's guild and you are in good standing with the guild, you will be allowed to look at the job postings and find adventuring work to earn money.

Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild's coffers.

You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild's good graces.

 
Suggested Characteristics

Adventurers are well adjusted to life on the road. They are often comfortable doing dangerous things, such as dungeoneering and fighting. They can stay level-headed in the face of danger, but may not be well adjusted to other parts of life.

d8 Personality Trait
1 I can't bring myself to ignore a cry for help.
2 I hold onto every mildly interesting item I find, in case it comes in handy someday.
3 After all the strange things I've seen in my travels, nothing can surprise me.
4 I spit and laugh in the face of danger.
5 Giving up is never an option for me.
6 I feel more at home in monster-infested dungeons than in civilized society.
7 I fill silence with wacky stories about my past misadventures, which may or may not be exaggerated.
8 My sense of humor is as dark and grim as the dungeons I explore.
d6 Ideal
1 Adventure. All I want is to travel the world and see amazing things. (Any)
2 Heroism. I am dedicated to helping people in need. (Good)
3 Order. I use my power to save the world from the forces of chaos and create a better one in its place. (Lawful)
4 Excitement. An ordinary life is boring; I'd rather travel around and find trouble. (Chaotic)
5 Power. The more powerful enemies I defeat, the stronger I become. (Neutral)
6 Legacy. I want to go down in history as a brave, powerful hero. (Any)
d6 Bond
1 I have sworn to hunt down the monster or villain who killed my former adventuring party.
2 My adventuring party means the world to me. Everything else comes second.
3 I carry with me a strange artifact that I found in a dungeon, but I don't know what it's for.
4 I adventure in order to bring honor (or money) to my family.
5 There is a faraway place I've always wanted to visit, and I won't stop until I make it there.
6 All I want is to make the ones who trained me in the way of adventuring proud.
d6 Flaw
1 I default to solving problems with violence even when it's unwise or immoral.
2 I expect to be lavished with praise and attention whenever I do my job, and I become irate when no one acknowledges my heroism.
3 I could never trust a member of the evil races.
4 Waiting around makes me antsy. I'd rather do something stupid than do nothing at all.
5 My habit of looting dungeons makes me swipe things I shouldn't.
6 A monstrous enemy I faced in the past still leaves me quivering with fear.
 
Variant Adventurer: Community Support

Some adventurers don't have the benefit of a larger organization to back their actions, but do have the support of their people or communities. If this is the case, you can choose the Local Hero feature instead of the Guild Membership feature.

 
Variant Feature: Local Hero

Thanks to actions of you or your former adventuring party in the past, you are considered a local hero in a certain town, city, or region. While in this settlement, the locals will be willing to support you and your friends at a modest lifestyle, unless you have shown yourself to be a danger to them. They will help you in reasonable ways, but will not risk their lives for you.

 
Adventurer Image