
You are a graduate of the Adventurer's Academy, a fully licensed adventurer with a the accreditations that come with it, license and all!
After spending your younger years learning from veterans, retired adventurer's, local and widely-known heroes - and the odd criminal or two - you have finally graduated from your place of learning with full honours, and you are now ready to set of for the far more realistic risks and rewards of the wider world than you believed before entering the academy. Wiser than most amateur and freelance adventurer's that operate in the world, you have a wealth of contacts, basic survival skills, and knowledge on your side, along with your celebratory graduation gear.
During your time at the academy, you will have been made to wear the standardised 'uniform' of the academy, sigil and all, but upon your leaving you now have proper adventuring attire along with a few academy provided pieces here and there. To remind you of the good times, the bad times, the dangerous life threatening times and all the laughs and self-written tavern songs in between.
Whether you belong to a specific Adventurer's Guild now, or perhaps are part of an 'international venture', your license and accreditations give to you a wealth of connections for work, information and other benefits.
- Skill Proficiencies: You have skill proficiency in History and Athletics.
-: History; from your extensive learning at the hands of heroes and adventurer's, the retelling of their personal experiences, as well as your own studying, has given a keen memory and appreciation of the past exploits of heroes, a few villains, and the people that witnessed them.
-: Athletics; whether you were always an active sort or far from it, you trained with instructors, retired warriors, masters of stealth and deception, and masters of the martial arts to gain an understanding of the importance of not only your own physical health but your limits, as well as how to overcome them.
- Tool Proficiencies: You are proficient in one type of Artisan's Tools.
i.e. Cook's Utensils: not every student's learning experiences will have been the same, but one thing that you, your peers and your instructors agree on is that when you're out on your own in the world, or with your party, learning how to cook what you can get can save your life. Or at the very least greatly reduce the risk of poisoning, paralysis and/or death.
- Languages: You are proficient in One Language of Your Choice.
i.e. Common: whether you come from the lands of common speech or from far flung lands told only in tales of old, or drunken sailor songs, you and your fellow students all learned your lessons in the common tongue, breaking down barriers and promoting cooperation...or at least that's how your instructors put it, really you all just enjoyed hurling insults at each other.
- Equipment: A set of artisan's tools (one of your choice), a shovel, an iron pot, a fully accredited Adventurer's License, a set of commoner's clothes, a set of traveler's clothes, and a pouch containing 20 gold pieces (gp).
Although you're new to the whole 'real world adventuring' thing, you've got enough sense and basic knowledge under your hat to keep you alive if you get into any real scrapes. You know well enough about guildhalls and how you represent your field in the world, but there's still a lot for you to learn, and in some cases a lot that you can teach.
The resources of the guildhalls are at your disposal, but don't forget that getting the much better jobs on offer is going to take time, work, and fair bit of grovelling, not to mention luck. But what you can get from the people in these halls will be more than enough to help you for now. You'll be able to get information, gear, resources and even some extra help when you need it, or even join in as the help for more demanding jobs out there for more experienced adventurer's, no shame in a supporting role after all.
As you've just graduated, you'll be exempt from guild and membership costs for the first few months, but after that - or whenever you've proven to be a more accomplished adventurer - you will need to make a monthly payment of 5gp, failing that a number of times will put you in debt, the amount being the total of unpaid tuition costs at the Academy and your unpaid monthly fees as interest.
Suggested Characteristics
Personality (d8)
-: #1: I know the history behind almost every place we go to.
-: #2: Whenever I arrive in a new place, I try to get to the local Adventurer's Guild first before doing anything else.
-: #3: I'm always looking for a new challenge to try and accomplish.
-: #4: Whether it starts with me or not, I try to end a fight or conflict as quickly as possible.
-: #5: I love learning about the heroes of a place I go to, it's I've already been there.
-: #6: I am only so tolerant as I am patient.
-: #7: I believe that the only thing I can do right is the right thing.
-: #8: I can be as good a friend to you as I can be as terrifying an enemy, I suggest thinking your options through.
Ideal (d6)
-: #1: Fame. I seek to be in the same leagues as the heroes by which I was taught by. (Any)
-: #2: Self-Improvement. I want to be better than the people that doubted me. (Neutral)
-: #3: Duty. I believe that I am doing what I must do, for it is what I was taught to do. (Lawful)
-: #4: History. I will be remembered far longer, and far better, than those that came before me. (Evil)
-: #5: Chaos. I seek to watch as the world changes on its head, for better or worse. (Chaotic)
-: #6: Kindness. I do what I do not for approval or fame, but because it is right, and because it is kind. (Good)
Bond (d6)
-: #1: I will see the job done, whether I'm there at the end of it or not.
-: #2: Friends are the people, the family, we choose to have in our lives.
-: #3: My credentials that I earned from the Academy mean the world to me.
-: #4: My favourite lessons at the Academy were the ones that made me laugh.
-: #5: I am carrying on a very long family tradition of idiots.
-: #6: I became an adventurer to defy my overprotective family, and I can live with that.
Flaw (d6)
-: #1: I go on and on about a heroes history, much to the chagrin of everyone around me.
-: #2: Although I graduated with a group, I feel a lot more at ease on my own.
-: #3: I'm too strong headed for my own good, and I know it.
-: #4: I believe that because I graduated from an academy, I know more than anyone else in my party.
-: #5: I hate admitting that I don't know something, even when I know I don't.
-: #6: I hate being told I'm not a good enough adventurer, to the point where I will lash out at anyone.

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