Gifted with an unnatural affinity for plants, you were whisked away to learn the ancient art of Wild Growing. There are a surprising number of wild growers in the world, often employed by mages, priests, and hermits, and often enslaved by witches. Some simply run their own business with their newfound skills.
- Skill Proficiencies: Arcana, Nature
- Tool Proficiencies: Herbalism kit
- Equipment: Clothes you don’t mind getting dirty, a set of sturdy gardener’s tools imbued with wild magic, a jar of dirt, an embroidered pouch for storing your seeds, and a belt pouch containing 15 gp
Once a week, you are wracked by a bout of coughing, eventually spitting out a handful of Wild Seeds. If you can find a patch of fertile soil in a square of at least 10 feet by ten feet, you can plant a reasonable amount of these seeds. These seeds finish growing after two weeks if you spend at least four hours per week tending to them; otherwise, they die. In the process of tending to your Wild Seeds, you can influence their growth so that they become a Wild Grown Herb of your choosing. Pick from the following table, or roll for a random result. Alternatively, you may discuss with your DM an alternate use for your Wild Grown Herbs, as long as it is no more powerful than the options already presented.
| d8 | Wild Grown Herb |
| 1 | Enough materials to begin the process of creating a Herbalism Kit. |
| 2 | Any specific, organic material component(s) of a 1stlevel spell. |
| 3 | A mild poison that causes minor nausea for 1d4 hours. |
| 4 | A suitable replacement that restores two expired charges of a Healer’s Kit. |
| 5 | The ingredients of a weak potion, which will still need to be brewed. |
| 6 | The religious plant of a god, perhaps used in the design of a holy symbol. |
| 7 | A small tree that grows in whatever shape you want, within reason. |
| 8 | Enough bland-tasting rations to feed a single healthy, ordinary, adult human for about a month. |
Suggested Characteristics
Refer to the personality traits, ideals, bonds, and flaws from the Guild Artisan background listed in the PHB. You may add the additional characteristics listed below to your options, or you may simply write your own.
| d2 | Personality Trait |
|---|---|
| 1 | I harbor an all-consuming love for all living things. |
| 2 | If you have to rush to get something, it’s not worth getting at all. |
| d2 | Ideal |
|---|---|
| 1 | Growth: The world must be tended to, as one would tend to a garden. (Chaotic) |
| 2 | Function: Beauty has its benefits, but the true merit of anything is its usefulness. (Lawful) |
| d2 | Bond |
|---|---|
| 1 | I was enslaved by a green hag. I live in fear of the day that she finds me and enslaves me once more. |
| 2 | I once tended to a magnificent garden, and I’d do anything to recreate it. |
| d2 | Flaw |
|---|---|
| 1 | I am lethargic in my thoughts and actions. |
| 2 | I suffer badly from obsessive compulsive disorder. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/19/2020 9:10:25 PM
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5
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1
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1
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Coming Soon
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7/19/2020 9:29:01 PM
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6
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1
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1.1
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Coming Soon
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