Cattleman (Thief) Image

You've lived your life stealing, robbing, killing to benefit yourself, but now that life is behind you. You've decided to leave your life of crime to settle down, start a family, run a farm. You want to live the simple life now, far away from your storied past.

 
Skill Proficiencies: From your time as a criminal,  you are proficient in deception and stealth, but it's a minus 1 on your proficiencies until level three due to your time away from your field, your are also proficient in animal handling.
Tool Proficiencies: You are proficient with one type of gaming set and thieves' tools.
Languages: You are proficient in common and thieves' cant.
Equipment: A crowbar, a set of common clothes, 10 days of rations, a pouch containing 15 gp, and 30ft of hempen rope.
 
Criminal History

There are many kinds of criminals, and you were one of them. Whether you were in a gang, guild, or by yourself, you have a history in one of the backgrounds below. Choose your criminal history in the table down below, or roll for your criminal history.

 

d8 Criminal History
1 Blackmailer
2 Burglar
3 Enforcer
4 Fence
5 Highway Robber
6 Hired Killer
7 Pickpocket
8 Smuggler
 
Feature: Criminal Contact

You've been out of the game for a while, but you left on good terms. You still have a contact who is involved with a network of criminal organizations. You know how to get messages to and from your contact, even over great distances. You know all of the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

 
Suggested Characteristics

You used to be a criminal, and you've strayed farther from your old life, but personalities are hard to change.

 

d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable, or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I never pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can't.
8 I blow up at the slightest insult.
d6 Ideal
1 Honor. I don't steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as we are the ones who forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help the people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There's a spark of good in everyone. (Good)
d6 Bond
1 An old benefactor has resurfaced and brought up an old debt I owe; he's holding my family hostage until I can repay them.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I want to leave my life of crime behind me, but evidence has been found that I must destroy to do so.
5 I'm guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of a mistake I made. That will never happen again.
d6 Flaw
1 When I see something value, I can't think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.
4 I have a "tell" that reveals when I'm lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime I committed. I'm okay with that.
 
Cattleman (Thief) Image

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