Airborne Infantry Image

You were trained for battle on any terrain possible. You have launched midnight raids from airships whose names evoke terror in the hearts of your adversaries. Bivoac is your second home, the rain your shelter, and the blast of artillery your battle cry. Airborne Infantry are a lethal, agile and flexible force, capable of conducting many complex missions. Each one is always combat ready, mentally and physically tough, and prepared to fight their adversaries. Their capabilities include conducting airborne assaults, seizing key terrain such as, destroying strategic facilities, and capturing or killing enemies. Often Airborne Infantry will be allowed to wear distinctive uniform headgear, such as the Khazad Ranger Regiment's tan beret. The beret is a mark of distinction that brands the wearer as a proven warrior. The tan color is reminiscent of the leather caps worn by the original rangers of dwarven heritage and lore.

 
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Vehicles (Sea/Air, Land)
Equipment: A dagger that belonged to a fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of traveler’s clothes, and a belt pouch containing 10 gp
 
Hardship Endured

Hardship in your past has forged you into an unstoppable living weapon. This hardship is essential to you and is at the heart of a personal philosophy or ethos that often guides your actions. You can roll on the following table to determine this hardship or choose one that best fits your character.

d6 Hardship Endured
1 Landed in a pond and nearly Drowned. You hid underwater to avoid detection by enemies and held your breath for an extremely long time. Just before you would have died, you had a revelation about your existence.
2 Captured. You spent months enduring thirst, starvation, and torture at the hands of your enemy, but you never broke.
3 Sacrifice. You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your past comrades may think you’re dead.
4 Juggernaut. No reasonable explanation can explain how you survived a particular battle. Every arrow and bolt missed you. You slew scores of enemies single-handedly and led your comrades to victory.
5 Stowaway. For days, you hid in the bilge of an enemy ship, surviving on brackish water and foolhardy rats. At the right moment, you crept up to the deck and took over the ship on your own.
6 Leave None Behind. You carried an injured comrade for miles to avoid capture and death.
 
Feature: Airborne Shuffle

You can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see Speed in chapter 8 of the Player's Handbook.). Additionally, you can move at a Fast Pace  without suffering a -5 penalty to passive Wisdom (Perception) scores.

 
Suggested Characteristics

Airborne Infantry are looked up to by other soldiers and respected by their superiors. They are veteran warriors who rarely lose composure on the battlefield. Those who leave the service tend to work as mercenaries, but their combat experience also makes them excellent adventurers. Though they are self-reliant, these characters tend to operate best in groups, valuing camaraderie and the companionship of like-minded individuals.

d8 Personality Trait
1 I speak rarely but mean every word I say.
2 I laugh loudly and see the humor in stressful situations.
3 I prefer to solve problems without violence, but I finish fights decisively.
4 I enjoy being out in nature; poor weather never sours my mood.
5 I am dependable.
6 I am always working on some project or other.
7 I become cantankerous and quiet in the rain.
8 When the open sky is within my sight, my mood is jovial and optimistic.
d6 Ideal
1 Teamwork. Success depends on cooperation and communication. (Good)
2 Code. The Creed provides a solution for every problem, and following it is imperative. (Lawful)
3 Embracing. Life is messy. Throwing yourself into the worst of it is necessary to get the job done. (Chaotic)
4 Might. The strong train so that they might rule those who are weak. (Evil)
5 Bravery. To act when others quake in fear — this is the essence of the warrior. (Any)
6 Perseverance. No injury or obstacle can turn me from my goal. (Any)
d6 Bond
1 I face danger and evil to offset an unredeemable act in my past.
2 I. Will. Finish. The. Job.
3 I must set an example of hope for those who have given up.
4 I’m searching for a fellow soldier captured by an elusive enemy.
5 Fear leads to tyranny, and both must be eradicated.
6 My commander betrayed my unit, and I will have revenge.
d6 Flaw
1 I grow combative and unpredictable when I drink.
2 I find civilian life difficult and struggle to say the right thing in social situations.
3 My intensity can drive others away.
4 I hold grudges and have difficulty forgiving others.
5 I become irrational when innocent people are hurt.
6 I sometimes stay up all night listening to the ghosts of my fallen enemies.
 
Airborne Infantry Image

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