
You understood wealth, power, and privilege. You carried a noble title, and your family owns land, collects taxes, and wields significant political influence. You might have been a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn’t stand on its own—it’s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What was your position in the family? Were you the heir to the head of the family? Or are you so far down the line of inheritance that no one cares what you did? What happened to get you thrown out of your family? What crime did you commit? Was it an accident?
These details help establish your family and your title as features of the world of the campaign.
- Skill Proficiencies: History, Persuasion
- Tool Proficiencies: One type of gaming set, thieves' tools
- Languages: One of your choice
- Equipment: A dark common cloths including a hood, a pouch containing 15gp, and a pair of thieves' tools
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Suggested Characteristics
Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble. Even though you have been banished you still hold some of these ideals
d8 | Personality Trait |
---|---|
1 | My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world. |
2 | The best way to get me to do something is to tell me I can't do it |
3 | I take great pains to always look my best though it is hard to do |
4 | I an incredibly slow to trust. Those who seem the fairest often have the most to hide. |
5 | Despite my noble birth, I do not place myself above other folk. We all have the same blood. |
6 | My favor, once lost, is lost forever. |
7 | If you do me an injury, I will crush you, ruin your name, and salt your fields. |
8 | I always have a plan for what to do when things go wrong |
d6 | Ideal |
---|---|
1 | Respect. All people regardless of station deserve to be treated with dignity. (Good) |
2 | Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful) |
3 | Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic) |
4 | Power. If I can attain more power, no one will tell me what to do. (Evil) |
5 | People. I'm loyal to my friends,not to any ideals, and everyone else can take a trip down the Styx for all I care. (Any) |
6 | Noble Obligation. It is my duty to protect and care for the people of my previous city. (Good) |
d6 | Bond |
---|---|
1 | I will face any challenge to win the approval of my friends or comrades. |
2 | I'm accused of a terrible crime that I did not commit. I hope to clear my good name. |
3 | Nothing is more important than the other members of my clan/party. |
4 | I am in love with the heir of a family that my family despises. |
5 | My loyalty to my sovereign is broken and I must find a way to fix it. |
6 | I will become a hero of the common folk. |
d6 | Flaw |
---|---|
1 | I secretly believe that everyone is beneath me. |
2 | I hide a truly scandalous secret that could ruin my family forever. |
3 | I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger. |
4 | When I see something valuable I can't think about anything but how to steal it. |
5 | I have a "tell" that reviles when I am lying. |
6 | By my words and actions, I often bring shame to my family. |

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