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You aspire to greatness like many of the legendary adventurers before you. You joined the guild not to find a cozy job within the guild halls safe walls, but to seek adventure, protect others, or perhaps discover an unknown species.

 
Skill Proficiencies: Survival; Choose one from Animal Handling, Athletics, Stealth
Tool Proficiencies: choose one from: Glassblower's tools, Herbalism Kit, Smith's Tools, Tinker's Tools, Woodcarver's Tools
Languages: One of your choice.
Equipment: A Pick, Miner's, Herbalism Kit, or fishing tackle; A guild card, a hunting trap, a momento from your past that represents why you became an adventurer, a set of traveler’s clothes, a pouch containing 10 gp.
 
Feature: Guild Membership

Your guild will provide you with food and accommodation if necessary. You have access to a guild hall if one is present (located in most cities, towns, and villages). The guild will support you in legal matters, so long as your rank is high enough and you are in good standing with the guild, and is a good way to gain introduction to influential members of society. Connections made through the guild for personal reasons may require a donation to the guild coffers. The guild requires dues of 5gp a month or at least one completed quest per month.

 
Suggested Characteristics

Few adventurers can resist the lure of an unexplored ruin or dungeon, particularly if such a site is the source of legends or is rumored to contain the treasures and relics of wizards, warlords, or royalty. Some adventurers plunder for wealth or fame, while others consider their saving the people from terrible danger.

d8 Personality Trait
1 I constantly scan my surroundings and stay alert.
2 I am always rooting around in the brush to see what’s growing.
3 I obsess over what tools best bring down my quarry.
4 I am always the hunter, never the hunted.
5 I value the wildlife and natural world and believe the balance must be maintained.
6 I have deep respect for a specific type of animal.
7 I have learned that the most successful quest is the one that involves skilled allies.
8 I value the wildlife and natural world only insofar as it is valuable to me dealing with the merchant guilds.
d6 Ideal
1 Guild. My guild is all that really matters. (Any)
2 Wealth. I will do whatever it takes to become as rich as the adventurers of old. (Evil)
3 Order. There is a natural order that must be preserved (Lawful)
4 Fun. I love my job! Despite the dangerous working conditions, there's nothing I'd rather do. (Chaotic)
5 Nature. The natural world is more important than the edifices of the city and civilization. (Neutral)
6 Life. Preserving life and nature is always a worthwhile endeavor. (Good)
d6 Bond
1 My fellow adventurers are my family.
2 I would lay down my life for the Adventurer's Guild.
3 I am determined that one day I will lead my guild.
4 My weapon is made from the first monster I ever killed.
5 I will do anything to prove myself greater than my siblings or ancestors.
6 I'll never forget the training school where I learned my skills, or the other attendants who learned alongside me.
d6 Flaw
1 I act bravely when I'm in a group. but I'm a coward when I'm alone.
2 I nag people about the impact they have on nature
3 I understand animals better than people. I am not very good at socializing and get nervous in crowds.
4 When bragging about my kills, I tend to lie or exaggerate.
5 My pride leads me to believe I'm able to bring down beasts beyond my measure.
6 What I earn I tend to spend quickly, leaving me groping for the next job at the cusp of becoming a beggar.
 
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