
So you've just created a character with a more... exotic racial origin than the standard Player's Handbook. Surely a creature of your ilk didn't have the opportunity to become a Noble, Acolyte, or Folk Hero. So where does your story begin? Look no further than right here. You are the progeny of a Far Realm entity beyond common understanding. Whether you know your exact origin or not, you bear otherworldly features that make you very different from others. As an outsider, you are accustomed to being alone and hiding.
- Skill Proficiencies: Skill Proficiencies: Stealth, Survival
- Tool Proficiencies: Tool Proficiencies: One type of gaming set, thieves’ tools
- Languages: You learned Common, so as to at least fit in a small amount.
- Equipment: Equipment: A crowbar, a set of dark common clothes including a hood, and a cloak.
Due to your alien appearance, few mortal creatures can contain their fear of you. You have advantage on Intimidation checks against any creature of a common race that can see your monstrous features.
Suggested Characteristics
Monstrous races are socially stunted due to their isolation from society at large. Many either have a kind benefactor that helped form their values or else became consumed with rage for a society that doesn't accept them. These life events serve to shape their values and ideals.
d8 | Personality Trait |
---|---|
1 | I am a monster that hunts monsters. |
2 | I can stare down a hell hound without flinching. |
3 | I am slow to make friends. |
4 | I put no trust in divine beings |
5 | I enjoy being strong and like breaking things. |
6 | I expect danger around every corner |
7 | I refuse to become a victim, and I will not allow others to be victimized. |
8 | I am horribly, horribly awkward in social situations. |
d6 | Ideal |
---|---|
1 | Honor. The law is applicable to everyone, no matter where they're from. (Lawful) |
2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
3 | Power. I have been given a gift in order to impose my will upon others. (Evil) |
4 | Respect. People deserve to be treated with dignity and respect, no matter their appearance. (Good) |
5 | People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
6 | Retribution. The world shall pay for the injustices inflicted upon me. (Evil) |
d6 | Bond |
---|---|
1 | I owe my life to a good samaritan that saved me from an angry mob. |
2 | I feel a responsibility to protect others like me. |
3 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
4 | There’s evil in me, I can feel it. It must never be set free. |
5 | I rescued an orphaned child and now feel responsible for them. |
6 | I am secretly in love with someone but we cannot be together because of my otherworldly origin. |
d6 | Flaw |
---|---|
1 | I have a social quirk that is offputting to people. |
2 | I have trouble trusting in my allies. |
3 | I believe that things would be better if I were a tyrant lording over the land. |
4 | I feel no compassion for the dead. They’re the lucky ones. |
5 | I assume the worst in people. |
6 | I am a purveyor of doom and gloom who lives in a world without hope. |

This is amazing.
I see lots of effort.
Great to fit in an aberrant campaign.
I see one flaw though. Languages. You already know common from your race. Yet there is one language that is best for this. Deep Speech. About 95% of aberrations know this language and no 5e race that I know of knows this language by default.