
Alchemists study the natural world. They combine their knowledge of herbalism, medicine and the elements to produce new and useful substances. The alchemist is an herbalist, an apothecary and a scientist all rolled into one invaluable scholar.
You would have apprenticed with an alchemist for ten years or more, learning all the various uses for plants, minerals and even animal byproducts. Over time you compiled your own book of recipes and collected your own set of alchemical supplies. You were then able to produce and sell your own concoctions. As an alchemist you could also identify plants, poisons and potions.
- Skill Proficiencies: Arcana, History.
- Tool Proficiencies: Herbalism kit, alchemist's supplies.
- Equipment: An herbalism kit, alchemist's supplies, a vial of antitoxin that you made, a book of alchemical recipes and a belt pouch containing 10 gp.
Years of training and practice in your craft have refined your technique and cut your crafting time in half.
You can make 5 gold pieces worth of any of the common alchemical products in an uninterrupted four hour work period. At the end of the period, a Wisdom(Medicine) check reveals the success of the process. A check of less than 10 means that the batch is ruined. 10-14 means that only half the quantity of the product was produced. 15-19 is a success. 20 or more means that twice as much of the product was produced than expected. A roll of a natural 1 typically results in a toxic, smoking, bubbling disaster.
Common Alchemical Products: Paints, dyes, inks, stains, insect repellent, perfumes, glues, solvents, itch cream, anti-fungal cream, analgesics, laxatives, soaps, deodorant, toothpaste, teas, candy, chewing gum, acid, acid neutralizer, smoke powder, matches, sunblock and other similar products.
Potion Crafting
Unless the DM has alternate rules, use these guidelines for making potions;
A single potion of antitoxin normally takes two eight-hour work days to produce. Though, the alchemist's Quick Crafter Feature can cut this time to one day. Magical potions require the alchemist or someone aiding the alchemist, to know the spell contained in the potion and to spend the appropriate spell slot on each day of the potion crafting.
The crafting time for you to produce magic potions is as follow; Common potions take 1 day, uncommon potions take 2 days. Rare potions take 10 days and the alchemist must be at least 5th level. Very rare potions take 100 days and the alchemist must be at least 11th. level.
Suggested Characteristics
Alchemists are well known for their hard work and obsessive nature. Even non-adventuring alchemists are eccentric at best. They value science and knowledge above almost all else, and are particularly vulnerable to blurring the lines of morality if it means furthering their craft.
d8 | Personality Trait |
---|---|
1 | My knowledge isn't a treasure I keep locked away. I share it freely. |
2 | I'm not good at doing nothing. I will start new projects if things get easy. |
3 | I'm flexible and able to adapt to whatever situation I'm placed in. |
4 | Sometimes I think I must be invisible because nobody notices me. |
5 | What I do isn't magic, it's science. However, I still pretend that it's magic. |
6 | I'm very old-fashioned in my manners and in my sense of fashion. |
7 | In my line of work it pays to pay homage to the gods. |
8 | I'm a businessman. I like to do business and I like to stay out of other people's business. |
d6 | Ideal |
---|---|
1 | Diligence. Plan your work and work your plan. (Lawful) |
2 | Reverence. Demonstrate respect towards the sources of knowledge and life. (Good) |
3 | Greed. No one ever got rich by giving away their labors. (Evil) |
4 | Cleanliness. Clean hands plus clean tools equals pure outcomes. (Any) |
5 | Spontaneity. Each day should be like opening a new book, full of surprises. (Chaotic) |
6 | Fairness. There is a form of justice in dealing fairly with people. (Lawful) |
d6 | Bond |
---|---|
1 | My baby sister has a disease that can only be cured if I find a rare and elusive plant. |
2 | A priest of the god of alchemists said I was a heretic for not following their practices. |
3 | I'm carrying the seeds to an herb plant thought to have gone extinct. |
4 | I was driven from my home village when someone died from one of my potions. |
5 | I want to control the alchemist guild so I can some needed changes. |
6 | My alchemical equipment is borrowed from my master and I'll have to return it within two years. |
d6 | Flaw |
---|---|
1 | My allergies make herb collection aggravating. |
2 | I always charge guild rates for my products, even to my friends. |
3 | I put on a show to make it seem like what I'm doing is dangerous even when it isn't. |
4 | I have become addicted to a potion I brew. |
5 | I named a product after myself but I actually copied the recipe from someone else. |
6 | I've somehow given my skin a yellowish tint. |
Previous Versions
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