A Martyr prefers to be at the forefront of the battle, drawing on and holding an enemy creatures aggression so that their companions stay healthy while they attack.
A Martyr thrives as long as their allies are healthy and safe.
- Skill Proficiencies: Gain Proficiency with Medicine, Survival and Intimidation checks as well as Constitution saving throws
To be a proper martyr you must be able to draw aggression from a friendly creature and be able to withstand whatever gets thrown at you. Must also be able to use whatever is nearby to recover from a blow done to you.
- Tool Proficiencies: Gain Proficiency with Shields, all armor, and herbalism kit
You must be able to heal yourself with knowledge of herbs if you have no potions, healers or spells available.
- Equipment: An herbalism kit
As a martyr, you have developed a thick skin. Your Constitution score increases by 2.
While a Martyr prefers to take aggression from their allies, they also must protect themselves. After all, if you die, who will keep the others safe?
You learned the Cantrip, Blade ward so that you may survive longer.
Suggested Characteristics
A Martyr is likely born from seeing so much death that they had no control over or any way of preventing. Refer to 'Soldier' Background for characteristics.
Your first instinct is to raise your shield to block and you know how to make the most use of your armor. Your Dexterity score is increased by 2. (best intended for armor with AC based on DexMod)
Armor will keep the vanguard alive longer, but why not lower the odds of being attacked too?
You learned Frostbite to make you harder to hit, should an enemy focus on you.
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