You never wanted to be a hero. You were happy to spend your days growing plants and milking cows, not fighting monsters. Whether it was lich-lords, monstrous creatures, or even world ending destruction, if it was outside your little bubble, it was somebody else's problem. Your milk order was coming in! Giant evils could wait.
But somehow, you got mixed up in all that chaos. Perhaps you had a close-up encounter with one of these things you've tried to push away, and it changed your perspective on the world. A dragon could have landed in your field, or an adventuring group took you for someone else and brought you with them, despite your protests.
- Skill Proficiencies: Nature, Animal Handling
- Tool Proficiencies: Scythe, Pitchfork, Shovel, Sickle, one Game of your choice
- Languages: One language of your choice
- Equipment: 5gp, seeds for 5 plants, shovel
1d6
1 - A monster started ravaging your crops and killing your animals
2 - You accidentally joined an adventuring group
3 - A portal appeared in your humble house
4 - Something of yours (animals, money, etc.) was stolen. You hope to retrieve it
5 - Your town was taken by a conquering warlord. You joined a group of rebels to fight for freedom
6 - You left the safety of your home to flee a coming evil
You have a trusted assistant, who helped you on the farm before you started adventuring. You can send a message to them whenever you are in a town, city, or village with people. They are willing to do small favors for you, such as send updates on your town's status, or spy on the ruler.
Suggested Characteristics
You might be meek in the face of danger, or extremely brave, due to your inexpierience. Perhaps you rely on more seasoned adventurers to do the hard parts, while you lend a helping hand. Do you secretly wish to return to your farm? Or maybe your small taste of adventure has left you craving for more?
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