
The reach of the Emerald Enclave stretches far and wide across Faerun. Living deep in the wilderness demands great fortitude and the mastery of certain fighting and survival skills. The enclave is charged with defending sacred groves, protecting endangered beasts that cannot fend for themselves, and preserving the natural balance.
Enclave Ideals
The Emerald Enclave is a widespread group of wilderness survivalists who preserve the natural order while rooting out unnatural threats. The organization is decentralized, hardy, and reclusive. Barbarians, druids, and rangers of good or neutral alignments are commonly drawn to the Emerald Enclave.
Goals
- Restore and preserve the natural order.
- Destroy all that is unnatural.
- Keep the elemental forces of the world in check.
- Keep civilization and the wilderness from destroying each other.
Beliefs
- The natural order must be respected and preserved.
- Forces that upset the natural order must be destroyed.
- Civilization and the wilderness must learn to coexist peacefully.
Emerald Enclave Ranks
Members of the Emerald Enclave usually operate in isolation, relying on their own instincts and abilities to survive. Some, however, engage with the people of the world as protectors, emerging from the wilderness to help others survive its perils. At times, all are called together to combat foes great enough to disrupt the natural order of the land.
The Emerald Enclave comprises mostly druids and rangers, but welcome all with a strong tie to nature and a willingness to live with the land.
- Springwarden (1 Renown)
- Summerstrider (3 Renown)
- Autumnreaver (10 Renown)
- Winterstalker (25 Renown)
- Master of the Wild (50 Renown)
RANK 1: Springwarden (1 Renown)
This is the rank a character receives when first joining the Emerald Enclave. For more information on the general benefits of this rank, refer to factions.
Receive Your Faction's Insignia. The insignia for the Emerald Enclave is a copper cloak clasp in the shape of a leaf and accented with green enamel.
RANK 2: Summerstrider (3 Renown)
Summerstriders have shown that they are aligned with the Enclave's goals, and can take on more responsibility. For more information on the general benefits of this rank, refer to factions.
Faction Training. The Emerald Enclave offers training in Herbalism kit, Woodcarver’s tools, or Cartographer's tools.
RANK 3: Autumnreaver (10 Renown)
Autumnreavers are reliable faction agents, entrusted with many secrets and deserving of additional support during adventures. For more information on the general benefits of this rank, refer to Factions.
Item Procurement. The Emerald Enclave can procure the following items for an Autumnreaver:
- Uncommon rarity: +1 weapon or +1 shield, cloak of the manta ray
- Rare rarity: +1 armor, ring of animal influence
RANK 4: Winterstalker (25 Renown)
Winterstalkers are trusted voices within the Emerald Enclave. They are looked up as champions of the Enclave. For more information on the general benefits of this rank, refer to Factions.
Becoming a Mentor. The Emerald Enclave can requisition an emerald enclave scout or emerald enclave druid to serve the Winterstalker.
- Skill Proficiencies: As an Agent of the Emerald Enclave you gain proficiency with your Nature and Survival skills.
- Tool Proficiencies: As an Agent of the Emerald Enclave you gain training with the Herbalism kit, Woodcarver’s tools, or Cartographer's tools.
- Languages: As an Agent of the Emerald Enclave you have learned one of the following languages. Elven or Sylvan.
- Equipment: The Insignia of the Emerald Enclave, A set of tools matching your skill choices, a set of traveler's clothes, a hunting trap, a small knife, a waterskin, a tinderbox, a whetstone and a belt pouch containing 10 gp.
You have a healthy respect for nature, appreciating the beauty, while realizing the dangers inherent to the wild. You are adept at surviving in the wilderness, having developed the basic skills of survival, including:
- identifying a good location to build a camp
- you can build a makeshift shelter using resources available in the wilds
- you are skilled in building fires without any tools
- you are able to locate clean sources of water and non-toxic natural foods
Suggested Characteristics
Suggested Characteristics
Agents of the Emerald Enclave tend to be more comfortable alone than in civilization. They roam the wilds protecting the balance between Nature and Civilization. They are not good or evil.
d8 | Personality Trait |
---|---|
1 | I blow up at the slightest insult. |
2 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
3 | I was, in fact, raised by wolves. |
4 | Once I catch the scent of my quarry, I don't give up the hunt. |
5 | I always have a plan for what to do when things go wrong. |
6 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
7 | I don't pay attention to the risks in a situation. Never tell me the odds. |
8 | The best way to get me to do something is to tell me I can't do it. |
d6 | Ideal |
---|---|
1 | Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic) |
2 | Bravery. If you want to succeed, you have to take risks. (Chaotic) |
3 | Beauty. We do our work to make the world a more beautiful place. (Neutral) |
4 | Competition. I strive to test myself in all things. (Chaotic) |
5 | Nature. The natural world is more important than all the constructs of civilization. (Neutral) |
6 | Self-Knowledge. If you know yourself, there’s nothing left to know. (Any) |
d6 | Bond |
---|---|
1 | My family, clan, or tribe is the most important thing in my life, even when they are far from me. |
2 | An injury to the unspoiled wilderness of my home is an injury to me. |
3 | Those who fight beside me are those worth dying for. |
4 | Something important was taken from me, and I aim to get it back. |
5 | I suffer awful visions of a coming disaster and will do anything to prevent it. |
6 | My life’s work is a series of tomes related to a specific field of lore |
d6 | Flaw |
---|---|
1 | I Have an Addiction |
2 | There’s no room for caution in a life lived to the fullest. |
3 | I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me. |
4 | I have a strong phobia of something. |
5 | Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. |
6 | When someone hurts nature in my presence i tend to get hostile towards that person. |
d8 | Personality Trait |
---|---|
1 | I blow up at the slightest insult. |
2 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
3 | I was, in fact, raised by wolves. |
4 | Once I catch the scent of my quarry, I don't give up the hunt. |
5 | I always have a plan for what to do when things go wrong. |
6 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
7 | I don't pay attention to the risks in a situation. Never tell me the odds. |
8 | The best way to get me to do something is to tell me I can't do it. |
d6 | Ideal |
---|---|
1 | Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic) |
2 | Bravery. If you want to succeed, you have to take risks. (Chaotic) |
3 | Beauty. We do our work to make the world a more beautiful place. (Neutral) |
4 | Competition. I strive to test myself in all things. (Chaotic) |
5 | Nature. The natural world is more important than all the constructs of civilization. (Neutral) |
6 | Self-Knowledge. If you know yourself, there’s nothing left to know. (Any) |
d6 | Bond |
---|---|
1 | My family, clan, or tribe is the most important thing in my life, even when they are far from me. |
2 | An injury to the unspoiled wilderness of my home is an injury to me. |
3 | Those who fight beside me are those worth dying for. |
4 | Something important was taken from me, and I aim to get it back. |
5 | I suffer awful visions of a coming disaster and will do anything to prevent it. |
6 | My life’s work is a series of tomes related to a specific field of lore |
d6 | Flaw |
---|---|
1 | I Have an Addiction |
2 | There’s no room for caution in a life lived to the fullest. |
3 | I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me. |
4 | I have a strong phobia of something. |
5 | Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. |
6 | When someone hurts nature in my presence i tend to get hostile towards that person. |
Contacts
Emerald Enclave Contacts
- Morista Malkin, Gauntlgrym
- Archdruid Reidoth, Thundertree
- Zanril Silvergleaming, Goldenfields
- Melennor Felbranch, Waterdeep
- Delaan Winterhound, Waterdeep
Notable Members of the Enclave
- Drizzt Do'Urden, renegade drow champion
- Shade, self-exiled ranger of the Chondalwood
- Tik-Tik, druid of the great desert
- Rowan Redbud, druid of the Neverwinter Wood
- Sladis Vadir, vermin lord and member of the Underdark Expeditionary Force
- Amarith Coppervein, former zoo owner and member of the Expeditionary Force

Comments