You were banished from your clan or tribe either you committed some great taboo, insulted a clan leader or self exiled yourself for a percieved crime taking yourself away so you can't be danger to others
- Skill Proficiencies: Athletics, Survival
- Tool Proficiencies: One type of musical instrument, wood carvers tools.
- Languages: One of your choice
- Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes
Heavy heart
You were banished for a reason perhaps your greed got the better of you or perhaps your clan were affraid of you and chased you out
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Heavy heart |
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1
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Traitor
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2
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Forbidden magics
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3
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Self punished
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4
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Forbidden love
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5
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Murderer
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6
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Danger to the people
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7
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accursed soul
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8
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Unfortunate birth
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9
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Insulted the spirits
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10
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Disgraced warrior
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Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Suggested Characteristics
These banished folk often give off an air of corruption or mistrust many people will be uncomfortable around you and after a long time alone social interactions don't come so easy as they once did. generally being lonely wanderers your loyalties will be to those who push past your crimes and reach out you.
| d8 |
Personality Trait |
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1
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I watch over my friends as if they were a litter of newborn pups.
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2
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I have a lesson for every situation, drawn from observing nature.
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3
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I place no stock in well-mannered folk. manners won’t save you from a hungry owlbear.
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4
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I feel far more comfortable around animals than people.
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5
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I live for the thrill of the hunt.
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6
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I expect danger around every corner.
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7
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I don’t run from evil. Evil runs from me.
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8
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I put no trust in higher beings.
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| d8 |
Ideal |
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1
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Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
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2
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Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
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3
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Might. The strongest are meant to rule. (Evil)
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4
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Glory. I must earn glory in battle, for myself and my clan. (Any)
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5
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I try to help those in need, no matter what the personal cost. (Good)
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6
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I have a dark calling that puts me above the law. (Chaotic)
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7
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I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)
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8
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I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)
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| d8 |
Bond |
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1
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My family, clan, or tribe is the most important thing in my life, even when they are far from me.
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2
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I am the last of my tribe, and it is up to me to ensure their names enter legend.
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3
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I suffer awful visions of a coming disaster and will do anything to prevent it.
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4
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There’s evil in me, I can feel it. It must never be set free.
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5
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A terrible guilt consumes me. I hope that I can find redemption through my actions.
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6
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My torment drove away the person I love. I strive to win back the love I’ve lost.
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7
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I would sacrifice my life and my soul to protect the innocent.
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8
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I have a child to protect. I must make the world a safer place for them
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| d8 |
Flaw |
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1
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There’s no room for caution in a life lived to the fullest.
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2
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I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
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3
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I am slow to trust members of other races, tribes, and societies.
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4
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Violence is my answer to almost any challenge.
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5
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I am a purveyor of doom and gloom who lives in a world without hope.
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6
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I feel no compassion for the dead. They’re the lucky ones.
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7
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I assume the worst in people.
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8
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I have certain rituals that I must follow every day. I can never break them.
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