Hermit (Naturalist) Image

Like a sage, you have great knowledge of the wold around you. UNLIKE a sage, you live in a shack in the woods.

 
Skill Proficiencies: Arcana, Nature, History, Deception, Animal Handling, Survival
Tool Proficiencies: Vehicles (Water), Cartographers Tools
Languages: Two of your choice, Common, Sylvan
Equipment: Rations, 10 days; Quill; Ink, 1 bottle (black); Fish Food; Berries; Pelts; Paper; A leaf; an emblem
 
Feature: Animal Lover

After all your years in the wild, you can cast the spell "speak with animals" at will, as well as a variety of other spells.

 
Spell List

Hermits are able to cast a variety of nature related spells.

Spell Level Spells
1st beast bond, speak with animals
3rd elemental weapon, speak with plants
6th chain lightning

Hermits spend years in the wild, and learn to use nature for spellcasting, similar to a druid.

 
Suggested Characteristics

Hermits are very self-concious, and in some cases very awkward. However, some of them can be very endearing. And they are very wise.

d8 Personality Trait
1 I use polysyllabic words that convey the impression of great erudition.
2 I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.
3 There’s nothing I like more than a good mystery.
4 I’m willing to listen to every side of an argument before I make my own judgment.
5 I … speak … slowly … when talking … to idiots, … which … almost … everyone … is … compared … to me.
6 I am horribly, horribly awkward in social situations.
7 I tell tales of my years in the wild. It makes me seem like I'm older than I am.
8 I will often lapse into long periods of silence, reflecting on the world around me.
d6 Ideal
1 Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
2 Logic. Emotions must not cloud our logical thinking. (Lawful)
3 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
4 Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)
5 Nature. Nature is the governing force in the earth (any).
6 Peace. We must put an end to all conflict.
d6 Bond
1 I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
2 I work to preserve a library, university, scriptorium, or monastery.
3 My life’s work is a series of tomes related to a specific field of lore.
4 I’ve been searching my whole life for the answer to a certain question.
5 I have a deep connection to nature, and will do anything to protect animals and plants.
6 I will do anything to protect my friends.
d8 Flaw
1 I am easily distracted by the promise of information.
2 Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3 Unlocking an ancient mystery is worth the price of a civilization.
4 I overlook obvious solutions in favor of complicated ones.
5 I speak without really thinking through my words, invariably insulting others.
6 I can’t keep a secret to save my life, or anyone else’s.
7 I am quick to anger, and when I get mad, I get MAD.
8 Oftentimes, I will lapse into silence for long periods of time, including during battle.
 
Hermit (Naturalist) Image

Comments

Posts Quoted:
Reply
Clear All Quotes