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You are hired to steal, barter, kill, hurt, scare, and kill some more. You are a criminal, in the deepest sense of the word.

 
Skill Proficiencies: Deception, Stealth, Persuasion
Tool Proficiencies: One type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 25 gp
 
Feature: Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

 
Suggested Characteristics

 Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

 
Variant Deleted: Spy
 

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