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You sailed on a vessel for years, but not to the usual places. You voyage among stars and your ship is not powered by winds, but by magic. During that time, you faced down raiders, monsters, and the perlious hazards of traveling to distant crystal spheres. Life is spent also navigating the dozens of alien cultures which share (or fight over) the territory and resources of the Galaxy.

Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?

What were your duties on board — maintenance/repair person, captain, navigator, cook, or some other position? We're you perhaps even the mage that gave your ship power? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?

 
Skill Proficiencies: Arcana, Perception
Tool Proficiencies: Navigator’s tools, vehicles (air/space)
Languages: Sphere Common- a basic, spoken form of communication used by various alien cultures.
Equipment: A technical schematic page from your ship, a lucky charm such as a rabbit foot or a small stone with a hole in the center (you may instead roll for a random trinket on the Trinkets table in chapter 5, or work with your DM to pick something appropriate), a set of common clothes, and a pouch containing 10 gp
 
Feature: Around the Block

Your time dealing with a wide range of cultures has made you savvy in your dealings with them. You gain advantage on INT History checks to recalling information on common alien cultures (your DM will determine which are considered such). 

 
Suggested Characteristics

Traveling across the Galaxy can make for a rough lot, but the rewards of exploration can be grand as well. Life aboard a ship means being reliable, as well as being able to trust your crewmates with your life.

d8 Personality Trait
1 My friends know they can rely on me, no matter what.
2 I work hard so that I can play hard when the work is done.
3 I enjoy flying into new ports and making new friends over a flagon of ale.
4 I stretch the truth for the sake of a good story.
5 There are countless wonders in the Galaxy, I intend to see as many as I can.
6 I never pass up a friendly wager.
7 My language is as foul as an otyugh nest.
8 I like a job well done, especially if I can convince someone else to do it.
d6 Ideal
1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)
2 Fairness. We all do the work, so we all share in the rewards. (Lawful)
3 Freedom. Voyaging is freedom — the freedom to go anywhere and do anything. (Chaotic)
4 Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)
5 People. I’m committed to my crewmates, not to ideals. (Neutral)
6 Aspiration. Someday I’ll own my own ship and chart my own destiny. (Any)
d6 Bond
1 I’m loyal to my captain first, everything else second.
2 The ship is most important — crewmates and captains come and go.
3 I never stay in one place too long, home is wherever I am
4 On a distant sphere, I have a paramour whose eyes nearly stole me from my travels.
5 I was cheated out of my fair share of the profits, and I want to get my due.
6 Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.
d6 Flaw
1 I follow orders, even if I think they’re wrong.
2 I’ll say anything to avoid having to do extra work.
3 Once someone questions my courage, I never back down no matter how dangerous the situation.
4 Once I start drinking, it’s hard for me to stop.
5 I have collected junk from every part of Galaxy, despite maybe not knowing what all of it is.
6 My pride will probably lead to my destruction.
 
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