You've never had a stable job, nor a constant place of living. You travel from city to city, looking for a new clients or contractors. Might it be a simple escorting task, guarding a person, an object or a location, or even being a sellsword, you don't mind the job if you get paid well for it. Most time your clients would be prominent magi that need retrieving an item from an old forgotten ruins.
- Skill Proficiencies: Choose Arcana or Insight and Deception or Persuasion
- Tool Proficiencies: One type of gaming set, vehicles (land)
- Languages: One standard language of your choice that was spoken by one of your clients
- Equipment: A uniform of your company (traveler's clothes in quality), a horn with which to summon help, a set of manacles, and a pouch containing the remainder of your last wages (10 gp)
Most of your travels include camping and taking shelter out in the open. Your constant exposure to this lifestyle allows you to find a safe spot for setting camp far from any wildlife predators. Additionally, you know the rough remainder of your journey in time and length.
Suggested Characteristics
Use the tables for the soldier background as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity.
| d8 | Personality Trait |
|---|---|
| 1 | I’m always polite and respectful. |
| 2 | I’m haunted by memories of war. I can’t get the images of violence out of my mind. |
| 3 | I’ve lost too many friends, and I’m slow to make new ones. |
| 4 | I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. |
| 5 | I can stare down a hell hound without flinching. |
| 6 | I enjoy being strong and like breaking things. |
| 7 | I have a crude sense of humor. |
| 8 | I face problems head-on. A simple, direct solution is the best path to success. |
| d6 | Ideal |
|---|---|
| 1 | Greater Good. Our lot is to lay down our lives in defense of others. (Good) |
| 2 | Responsibility. I do what I must and obey just authority. (Lawful) |
| 3 | Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic) |
| 4 | Might. In life as in war, the stronger force wins. (Evil) |
| 5 | Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral) |
| 6 | Nation. My city, nation, or people are all that matter. (Any) |
| d6 | Bond |
|---|---|
| 1 | I would still lay down my life for the people I served with. |
| 2 | Someone saved my life on the battlefield. To this day, I will never leave a friend behind. |
| 3 | My honor is my life. |
| 4 | I’ll never forget the crushing defeat my company suffered or the enemies who dealt it. |
| 5 | Those who fight beside me are those worth dying for. |
| 6 | I fight for those who cannot fight for themselves. |
| d6 | Flaw |
|---|---|
| 1 | The monstrous enemy we faced in battle still leaves me quivering with fear. |
| 2 | I have little respect for anyone who is not a proven warrior. |
| 3 | I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret. |
| 4 | My hatred of my enemies is blind and unreasoning. |
| 5 | I obey the law, even if the law causes misery. |
| 6 | I’d rather eat my armor than admit when I’m wrong. |
Rather than working mundane jobs, you are more interested in smuggling or retrieving magical items. The rarer the items, the better the prize.
You've spend enough time searching for or smuggling and transporting rare magical items to recognize their rough worth. When you come in contact with a magical item, you know its rarity and gold worth (DM's discretion) upon inspecting it for a minute.
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