You grew up in the wilds, far from civilization and the comforts of town and technology. You've spent most of your early life traveling through areas of the wilderness that probably frighten those not comfortable with the wild country. The seldom times that you visited towns or maybe even a city, you noticed this, and decided that someone of your experience might find employment as someone who can lead others through the outback areas of the world. You even found others who had similar skills to yours and have created an organization that specializes in leading others, whether single hunters, small groups, or even a caravan hoping to cut time off their journey. You now have ties with various merchant groups, and have even helped military squads reach far-flung locations.
- Skill Proficiencies: Perception, Survival, Nature
- Tool Proficiencies: Cartography tools
- Languages: One of your choice
- Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. You know the best locations for spending the night in the wild, and how to set up camps that would offer the best defense should anything dangerous present itself.
Suggested Characteristics
Though you are rough on the exterior, due to the fact that you spent a great amount of time away from people, you have since learned to deal with people who are less acquainted with the outdoors, in a more civilized way.
| d8 | Personality Trait |
|---|---|
| 1 | I’m driven by a wanderlust that led me away from home. |
| 2 | I closely watch over those I am guiding, as if they were a litter of newborn pups. |
| 3 | I once ran twenty miles without stopping to return with a healing potion necessary to save someone I was hired to protect. I’d do it again if I had to. |
| 4 | I have a lesson for every situation, drawn from observing nature. |
| 5 | No matter who I an guiding, in the wilds I am in charge. Money and manners won’t save you from a hungry owlbear. |
| 6 | I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them. |
| 7 | I feel far more comfortable around animals than people. |
| 8 | Though I prefer to be around animals, acting as a guide I am finding that I enjoy sitting around a fire at night with people also. |
| d6 | Ideal |
|---|---|
| 1 | Life is like the seasons, in constant change, and we must change with it. |
| 2 | It is each person’s responsibility to make the most happiness for the whole group. |
| 3 | If I dishonor myself, or fail those whose lives are entrusted to me, I fail more than just myself. I let down everyone. |
| 4 | In nature, it is the fittest and strongest that survive. I must be the fittest and strongest I can be. |
| 5 | The natural world is more important than all the constructs of civilization. As a guide through the wild, I must ensure that civilization doesn't intrude upon nature. |
| 6 | I and those who work with me are more important than the ideals of the common man. |
| d6 | Flaw |
|---|---|
| 1 | I am weakened, and lesser of a person, by ale, wine, and other intoxicants. |
| 2 | There’s no room for caution in a life lived to the fullest. |
| 3 | I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me. |
| 4 | Until someone proves otherwise, I expect anyone new in my life to be horrible at living in the wild. They therefore must prove much to earn my respect. |
| 5 | Violence is my answer to almost any challenge. |
| 6 | Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. |
Contacts
Merchant groups, military commands, and hunters of noble birth.
| d1 | Contact |
|---|---|
| 1 | Merchant groups, military commands, and hunters of noble birth |
Comments