You are a boatsman of the Riverfolk. You have grown up as part of a traveling community who make their living on the many rivers ether fishing or transporting cargo throughout the land.
- Skill Proficiencies: Perception, Survival
- Tool Proficiencies: Vehicles (water)
Instrument of your choice
One of the following Artisan tools: Carpenters tools, cobblers tools, cooks utensils, tinker tools.
- Languages: One of your choice
- Equipment: Instrument of your choice
One of the following Artisan tools: Carpenters tools, cobblers tools, cooks utensils, tinker tools.
Fishing Tackle
A set of travelers clothes
A belt pouch containing 5gp
When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
Suggested Characteristics
The riverfolk are a simple people who work hard and enjoy the simple pleasure s in life.
You spent most of your time on the river fishing.
You gain advantage on ability checks using fishing tackle. If you have access to a body of water that contains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten people each day