
You spent years in your town or village frustrated by the state of organized crime and its effect on society. Corruption is everywhere, and the local law enforcement is paid to turn a blind eye to people’s suffering.
This was something you could no longer abide.
Pooling together your resources, you’ve adopted a crime-fighting persona that slinks into the night to bring swift justice to evildoers in the den of snakes that you call home. Allies whisper praise to you behind closed doors, while the wicked cower in fear at the mention of your name.
You may take on the roll of adventurer when you discover the root of strife in your home stems much deeper, and a heavier influence on a much grander scale is controlling things from afar.
- Skill Proficiencies: Choose two from among Acrobatics, Insight, Investigation, and Stealth
- Tool Proficiencies: You know how to get behind locked doors. You gain proficiency with thieves’ tools.
- Equipment: A disguise kit for your crime-fighting persona and a pouch containing 20 gp
You have developed a crime-fighting persona that strikes fear into the hearts of would-be ne’er-do-wells. Your notoriety has spread to locations far and wide. Whenever you use the Insight skill to interrogate creatures while disguised as your persona, you have advantage on the roll.
Suggested Characteristics
Use the tables for the vigilante background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a crime fighter.
For instance, your bond might involve a league of heroes or a mercenary organization that employs you. Your ideal could be associated with your determination always to catch your quarry or your unyielding code and sense of personal justice.
d8 | Personality Trait |
---|---|
1 | I always have a plan for what to do when things go wrong. |
2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
3 | The first thing I do in a new place is note the means of egress, and where potential enemies and hazards may be hidden. |
4 | If you work with me, I'll be your best friend. Cross me, though... |
5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
7 | I prefer to work alone. Extra people can quickly become a liability. |
8 | I have little patience for games or trickery. |
d6 | Ideal |
---|---|
1 | Honor. I follow a very specific code. If I falter, I'm no better than the bad guys. (Lawful) |
2 | Liberty. Corruption is a tool of the oppressor, and we were never meant to be controlled. (Chaotic) |
3 | Security. My purpose is to protect those who can't fend for themselves. (Good) |
4 | Corruption. The only crime that is performed in my city is MINE. This is MY turf. (Evil) |
5 | Unflinching. I have no qualms breaking the law if it meets my ends. (Neutral) |
6 | Rehabilitation. Even the wicked deserve a chance to change their fate. (Good) |
d6 | Bond |
---|---|
1 | Something terrible happened to myself/a loved one in my past, and it influences everything I do. |
2 | I do what I do to sate a dark desire inside of me. |
3 | My sidekick always has my back when I need it most. |
4 | Someone I care about is my connection to the local criminal justice system. |
5 | I broke my code only once before, and am paying dearly for it to this day. |
6 | I owe everything to the kind soul who took me in and raised me as their own. |
d6 | Flaw |
---|---|
1 | I will rush right into danger when other lives are at stake. |
2 | My inner struggles with evil are sometimes difficult to overcome. |
3 | I don't play well with others, and push them away before they get too close. |
4 | I have a short fuse, and may go too far to get what I want. |
5 | I am fond of coin and can easily be bought. |
6 | My moonlighting hours can leave me exhausted and accident prone during the day. |

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