Mage Initiate Image

You spent your youth learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to your most learned elders on the subjects that interest you. You are now on the beginning your path to becoming a true master of the arcane arts.

 
Skill Proficiencies: Arcana, History
Languages: Celestial and one of your choice
Equipment: A bottle of black ink, a quill, a small knife, a small grimoir, a set of common clothes, and a pouch containing 10 gp
 
Focus Study

You choose a field to study most in the arcane world from one of the list below:

  • Student of Divination- Cast a Divination freely once a day
  • Student of Transumtation- Cast a Transmutation that last twice as long.
  • Student of Evocation- Once a day you can reroll your die for damage causing Evocations
  • Student of Conjuration- Conjuration spells last 50% longer
  • Necromantic Pupil- Casting of Necromancy is free once a day.
  • Student of Enchantment- One Enchantment a day can be used against any mortal creature provided they aren't completely immune. 
  • Student of Abjuration- Once a day if a roll associated with an Abjuration spell is unfavorable you can refill
  • Student of Illusion- While an Illusion is active you get a +1 in Persuasion, Deception, and Perfomance
  • Well Rounded Student- Every 3 days you can cast an extra spell.
d8 Focus Study
1 Student of Enchantment
2 Necromantic Pupil
3 Student of Transmutation
4 Student of Illusion
5 Student of Conjuration
6 Student of Abjuration
7 Student of Divination
8 Student of Evocation
 
Feature: Hungry for Knowledge

When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. You also can feel strong items of magical by passing an Investigation check when searching around the room. 

 
Spell List
Spell Level Spells
Cantrip light, mending
1st cure wounds, detect evil and good
3rd remove curse
 
Suggested Characteristics

Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right, sometimes as a means toward other ideals.

d8 Personality Trait
1 I chase sources of magical knowledge endlessly.
2 I’ve read every book in the world’s greatest libraries—or I like to boast that I have.
3 I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.
4 There’s nothing I like more than a good mystery.
5 I’m willing to listen to every side of an argument before I make my own judgment.
6 I … speak … slowly … when talking … to idiots, … which … almost … everyone … is … compared … to me.
7 I am horribly, horribly awkward in social situations.
8 I love exploring new places to find foreign magic
d6 Ideal
1 Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
2 Beauty. What is beautiful points us beyond itself toward what is true. (Good)
3 Logic. Emotions must not cloud our logical thinking. (Lawful)
4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5 Power. Knowledge is the path to power and domination. (Evil)
6 Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)
d6 Bond
1 It is my duty to keep up my research.
2 I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
3 I want to open a library, university, scriptorium, or monastery so more people can learn about magic and it's benefits.
4 I love working with a diverse group of mages
5 I’ve been searching my whole life for the answer to a certain question.
6 I sold my soul for knowledge. I hope to do great deeds and win it back.
d6 Flaw
1 I am easily distracted by the promise of information.
2 Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3 Unlocking an ancient mystery is worth the price of a civilization.
4 I overlook obvious solutions in favor of complicated ones.
5 I speak without really thinking through my words, invariably insulting others.
6 I can’t keep a secret to save my life, or anyone else’s.
 
Mage Initiate Image

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