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You have been tending graves to get by. Only large cities can afford to have grave tenders. You are somewhat isolated from the main city as you spend most of your days in an (almost) empty field.

 
Skill Proficiencies: Religion: Many come and go to mourn the loss of loved ones under the eyes of their gods, after doing this for a while you start to learn a thing or two about different gods and what type of people follow them.

Nature: The grounds must be kept one way or another. Immeasurable amounts of time witnessing nature take back what it rightfully should have given you somewhat of a green thumb.

Stealth: Being seen only when it is appropriate translates well to only being seen when you choose.

Tool Proficiencies: Masons tools: Tombstone Fabrication means you are proficient at stonecutting and engraving.

Vehicles (Land): Large stretches of open field can be relaxing to walk through at your own pace, but when you're in a hurry you will need a horse. Occasional hears carriage driving is required.

Equipment: All the tools of one creating tombstones and tending to fields of grass and graves.
 
Feature: Smells dead.

If you are in a outside you can smell and locate the general area of any dead bodies that are also outside. 

Large amounts of dead in graves or in a creatures nest also trigger this sense.

 
Suggested Characteristics

I get excited to Talk to people. It doesn't happen often.

 
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