You are one of the many forces that fights against blight when it begins to stir. At least, that's what the people think. Your attire, your words, and your tools can strike both fear and hope into the lives of others you meet, hoping for a cure- or expecting the worst. Your very pesence anywhere can stir up emotion.
What is it that you really do? Do you cure those in need, or overcharge with little to give? Do you care more for money, or the wellbeing of your patients?
Why do you travel, adventuring? Is it the corpses of your foes, the riches of those you meet, or the need to help others along their journey? These are entirely yours to decide.
- Skill Proficiencies: You are proficient in Medicine and either Persuasion or Deception.
- Tool Proficiencies: You are proficient with the Herbalist Kit and the Alchemist's Tools.
- Equipment: You start with a Herbalism Kit and Alchemist's Tools, as well as a scalpel-like dagger, 5 flasks, a set of common clothes, a Plague Doctor's mask, and a pouch containing 15 GP.
Many people know of what you are and what you do, just by what you wear. You may be able to gain free lodging, in exchange for medical assistance in the place you reside. Medical supplies may also be provided to you at discounted prices.
Suggested Characteristics
Plague doctors often come to places where there are diseased people who need help. They are always ready to help another, whether for money or for the sake of helping them get well. They often frighten young children because of their appearance, so they aren't very social.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/2/2020 12:01:18 AM
|
5
|
3
|
1
|
Coming Soon
|
Comments