Adventurer Image

You've spent most of your life learning about the world and dreaming of traveling it. Eventually doing so and coming back to your home to show your findings. Through writing, art, and sometimes even by bringing back something you found. 

 
Skill Proficiencies: Perception, Survival, Persuasion
Languages: Two of your choice
Equipment: A bottle of black ink, a quill, a small knife, torch, a set of common clothes, and a pouch containing 10 gp
 
Pursuit

To determine what you research, roll a d8, or choose from the options in the table below.

d8 Pursuit
1 Dungeoneer
2 Astronomer
3 Arcane Researcher
4 Adventure's Second
5 Explorer
6 Zoologist
7 Botanist
8 Wanderer
 
Feature: Observent

Adventurers go through a challenging but rewarding life. Most have met all kinds of people and learned about all manner of things. Without having the skill, they can roll a d20 to attempt at an objective. 15+ they can do novice tasks in that study -5, and they harm themselves d8.

 
Suggested Characteristics

Adventures are devoted to learning in a neutral environment. Most do whatever they think is right otherwise.

d8 Personality Trait
1 I don't trust other people with my life at all.
2 When someone betrays me, they don't get another chance.
3 I’m a great writer and explainer. I can easily recite an image to someone with detail.
4 There’s nothing I like more than a good mystery.
5 I’m willing to listen to every side of an argument before I make my judgment.
6 I… speak… slowly… when talking… to idiots… which is... almost… everyone … compared… to me.
7 I make snap judgments about people, and confirming my snap judgments solidates them.
8 I have problems with creative license, and I'm likely to describe everything sometimes non-important things.
d6 Ideal
1 Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
2 Isolation. People are not worth trusting. (Evil)
3 Logic. Emotions must not cloud our logical thinking. (Lawful)
4 No Limits. As long as you try hard enough, you can do anything. (Chaotic)
5 Justice. Bad People deserve punishment, and sometimes people can't see that injustice. (Good)
6 Lone-Wolf. Do whatever's YOU think is best at the time. (Any)
d6 Bond
1 I must learn and teach about the things in my field.
2 I have a journal from an old friend. They were researching something strange I want to understand.
3 I work to teach people about something I think will be dangerous in the future.
4 I've found something powerful, and since then, I've run from a Dark Wizard trying to get it.
5 I’ve been searching my whole life for the answer to a question.
6 I've done something terrible and since then have covered my life with my work.
d6 Flaw
1 I am easily distracted by ancient writing or objects. Who knows, maybe someone knew something important.
2 Though I still have no idea why I can't fear anything.
3 I HATE not knowing.
4 I find myself loving complicated answers more than the most common one.
5 I speak without really thinking through my words, invariably insulting others.
6 I can't resist a drink.
 

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