Your years of service have granted you knowledge of the elite of society and the innerworkings of castles and manors you have worked in such as secret passageways and tunnels.
- Skill Proficiencies: Skill Proficiencies: You are proficient in Persuasion and Insight
- Tool Proficiencies: Tool Proficiencies: You are proficient with one type of gaming set
- Languages: Language Proficiencies: You can speak one language of your choice. Possibly the language of your employer such as Elvish or Dwarvish or perhaps a language that you use to discreetly communicate with other servants such as Goblin
- Equipment: A set of common clothes, a gaming set, a lamp, a pouch containing 10GP and a comprehensive map of grounds from your previous employment showing secret passageways and guard postings.
You are better able to persuade and source information from the servants of lords and employers. The knowledge and rumours you gain could be used to persuade, enamour or blackmail the lord of a manor or someone of a similar position.
Suggested Characteristics
Roll a 1d8 and consult the following table for servant duties
1 - Nurse (you could change one of your skills to Medicine)
2 - Cook (you could change one of your skills to Nature)
3 - Maid (you could change one of your skills to Investigation)
4 - Butler/House Keeper (you could change one of your skills to Perception or Intimidation)
5 - Carriage driver (you could change one of your skills to Animal Handling)
6 - Hand maiden (you could change one of your skills to Deception)
7 - Tutor (you could change one of your skills to History)
8 - Jester (you could change one of your skills to Performance)
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