Monster Hunter Image

Through years of either self training or being trained by a master of the craft, you have survived as a Monster Hunter. Many people believe you mad, others rely on your expertise to exterminate the threats that may destroy their very livelihood.

 
Skill Proficiencies: Acrobatics, Survival
Tool Proficiencies: Herbalism kit
Equipment: A [Tooltip Not Found] , a book of bounties to track the monsters you've hunted before, a set of traveler’s clothes, and a belt pouch containing 10 gp
 
Natures bounty

In even the harshest of environments, you push on, able to find food, shelter, and assistance in the strangest places, even if others have looked before you with no luck.

d6 Natures bounty
1 Hunted. You've been hunted before, you've vowed to never let yourself be the prey again.
2 Starvation. You have endured the worst that nature could throw at you. Now you accurately recall what is edible and what is not.
3 Money. You hunt beasts and monsters of every variety not for sport, but for money.
4 Survivor. You were left in the wilds, abandoned. Somehow you survived, and now the wilds are your home. You are intelligent and can traverse the world of humans, but the wilds will always be your home.
5 Thrill of the Hunt. You hunt for sport. Something clicked in you, whether it be madness or a mid life crisis, you now hunt monstrosities and beasts in an attempt to quench this thirst for death.
6 Necessity. You do not enjoy the work. You do not even particularly enjoy nature, but hunting beasts and monstrosities feed you, and perhaps your family, should you have one.
 
Feature: Steady

In the wilderness, you are one with nature. You can move at double your speed through the wilderness so long as there is no difficult terrain. Difficult terrain your movement is your standard. You can also assist up to 6 other creatures, friendly to you, in this same way. After 4 hours of this movement, a short rest is required, or you and your companions will begin to feel the pulls of exhaustion.

 
Suggested Characteristics

Monster Hunters are looked upon with hope by some and disdain by others. Being a Monster Hunter means that your name is well known with the circles of your society, and sometimes not in the best of ways. You will always find people who despise Monster Hunters, just as others require their assistance just to live. And there are a select few who look up to you as a hero, possibly because they want to be you, or because you do what they never could.

d8 Personality Trait
1 I speak rarely but mean every word I say.
2 I laugh loudly and see the humor in stressful situations.
3 I prefer to solve problems without violence, but I finish fights decisively.
4 I enjoy being out in nature; poor weather never sours my mood.
5 I am dependable.
6 I am always working on some project or other.
7 I become cantankerous and quiet in the rain.
8 Nature's quiet is my solace, and I revel in it whenever I can.
d6 Ideal
1 The Hunt. Whether hunting alone or with companions, never lose track of them. Communication and teamwork is key. (Good)
2 Hunters Law. We hunt only what is needed, or only what is on our bounty. Anything else is purely from self defense, and shall not be wasted. (Lawful)
3 Joy. Hunting to hunt, to fulfill my blood lust. That is all that matters. (Chaotic)
4 Slayer. I slay monsters, sure, but I'd just as soon hunt humans and other mortals should the pay be good enough. (Evil)
5 Bravery. To act when others quake in fear — this is the essence of the Hunter. (Any)
6 Perseverance. No injury or obstacle can turn me from my goal. (Any)
d6 Bond
1 The hunt is all that matters, for if I am not successful, another death will be imminent.
2 I. Will. Finish. The. Job.
3 I must set an example of hope for those who have given up.
4 I intend to study all the beasts and monsters I can, hunting them and finding their weakness. This will ensure the future generations of hunters a better life and a easier kill.
5 Fear is a shackle, and I must ensure those who are afraid, will fear no more.
6 A monster destroyed my home, and I will have my revenge.
d6 Flaw
1 I grow combative and unpredictable when I drink.
2 I find civilian life difficult and struggle to say the right thing in social situations.
3 I tend to leave randomly, shirking away to the wilds, hiding in a place comfortable to me.
4 I hold grudges and have difficulty forgiving others.
5 I become irrational when innocent people are hurt.
6 I sometimes stay up all night listening to the ghosts of my fallen enemies.
 
Monster Hunter Image

Comments

Posts Quoted:
Reply
Clear All Quotes