Mercykiller Image

You are a member of the Mercykillers, a faction whose philosophy centers on the concept of Justice. Justice is the
metric by which a utopia is ruled, ensuring equity and fairness to all, that they are rewarded as they earn it, and are
punished as they deserve it. Your faction's particular focus currently is on ensuring that the guilty are punished
according to the metrics of Justice - it is your faction that runs the Prison in Sigil.

Prerequisite: Only Lawful-aligned characters can join the faction.

 
Skill Proficiencies: Insight, Investigation
Tool Proficiencies: Navigator's tools, poisoner's kit
Equipment: Navigator's tools, poisoner's kit, manacles, a set of traveler's clothes including a
faction badge sewn into them, and a belt pouch containing 15 gp
 
Feature: Enlisted

You have taken an oath to uphold the Eight Tenets of Justice before your peers, and are entitled to the duties and privileges of a Mercykiller. This means that you may
(and are encouraged to) volunteer for guard duty at the Prison in the Lady's Ward, and here you essentially have the run of the prison, including the Cellars where the "forgotten"
prisoners are kept. You are also able to visit the prison on other occasions, and have permission to visit prisoners there. You also have knowledge of a portal that leads
to Vorkehan, City of Fumes, which is the Mercykiller stronghold on the plane of Acheron. You possess a key to that portal as well.

 
Suggested Characteristics

Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a Mercykiller.

Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and your motivation for fighting.

d8 Personality Trait
1 I’m always polite and respectful.
2 I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3 I’ve lost too many friends, and I’m slow to make new ones.
4 I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
5 I can stare down a hell hound without flinching.
6 I enjoy being strong and like breaking things.
7 I have a crude sense of humor.
8 I face problems head-on. A simple, direct solution is the best path to success.
d6 Ideal
1 Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2 Responsibility. I do what I must and obey just authority. (Lawful)
3 Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
4 Might. In life as in war, the stronger force wins. (Evil)
5 Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
6 Nation. My city, nation, or people are all that matter. (Any)
d6 Bond
1 I would still lay down my life for the people I served with.
2 Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
3 My honor is my life.
4 I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
5 Those who fight beside me are those worth dying for.
6 I fight for those who cannot fight for themselves.
d6 Flaw
1 The monstrous enemy we faced in battle still leaves me quivering with fear.
2 I have little respect for anyone who is not a proven warrior.
3 I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.
4 My hatred of my enemies is blind and unreasoning.
5 I obey the law, even if the law causes misery.
6 I’d rather eat my armor than admit when I’m wrong.
 
Mercykiller Image

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