
You emerged into the wasteland from one of Vault-Tec's extraordinary fallout shelters. You like came from a shelter running one of the less dangerous experiments, explaining the continuing survival of the community within your vault. It's also possible that the intended experiment was never begun. If you're unlucky, the sudden activation of a nightmarish experiment may have been what forced you into the wastes to begin with. For such a character, the horrors of the wasteland might be nothing compared to what they have escaped from
- Skill Proficiencies: History, Science
- Tool Proficiencies: Pip-Boy
- Equipment: A numbered vault suit, a Pip-Boy
Due to access to superior education, you intuitively grasp the original purpose of most old world locations, devices, and practices without needing to make any kind of ability check to identify them, though you may require an hour to read through relevant materials. This does not confer any special ability to make use of the things you identify without appropriate skills.
Additionally, you possess a secret which could dramatically alter the local power balance or the unfolding history of post-nuclear America. The secret should have something to do with your vault of origin, and can be determined in conjunction with your GM. Examples might include the location of the vault itself if it is currently hidden, knowledge that you brought with you when you left the vault, or a device or other piece of significant equipment.
Suggested Characteristics
N/A

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