Something horrible has happened in your life, and you cope with alcohol. You are infamous for your huge tab at the local bar. You are a connaisseur of fine wines and ales alike. you get proficiency in constitution saving throws, you also have advantage when rolling against getting drunk. When you're offered a drink or have a drink, roll a wisdom saving throw DC 15, on a fail you have another drink.
- Skill Proficiencies: Constitution saving throws.
- Tool Proficiencies: You have learned to make your own spirits (brewers supplies)
- Languages: You have learned to speak the language of the greatist ale makers or the finest wine brewers (dwarvish or elvish)
- Equipment: All that your alcoholism has gotten you is 1d10 gp dept to the local tavern.
Whenever you get drunk, roll (1d6) on this table to see how you act.
1- Violent
2- loose lipped
3-hungry
4-risky (gambling)
5-spendy(you will buy something the dm chooses that is worth 1d100 gold coins(if you have enough)
6-depressed
When you have the chance to get a drink, roll a wisdom saving throw DC 15. On a failure you will get a drink. On a nat 1 you will get drunk. On a success you refuse the drink.
Suggested Characteristics
Roll a d6 to determine your flaw (or just pick)
1-2-Being sober is a fate worse than death
3-4-I will do anything to get my hands on alcohol
5-6-A drinking buddy is all I need in life
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