Being twisted into a tool of destruction and deception by your former patron, you are finally free from your chains after almost a life-long servitude. You've suffered a harsh training, serving the powerful persona at the top of political and social hierarchy who once saw a potential in a young slave. Making the way for your master among the elite, you perfected your skills and became a loyal servant, while constantly being pushed to the limits, disregarding any morals. But everything has its edge and you found yours. One day you broke free, leaving your master's legacy in ruins. Now your fate is entirely up to you.
- Skill Proficiencies: Your patron was never cheap on preparations. Any powerplay requires a lot of effort, attention and skill, whether it would be tracking the targets of your master, convincing and seducing them or simply delivering a lethal blow. Aside from physical training, you've spent a lot of time studying and learning.
You are proficient in Investigation, choose one additional skill: Sleight of Hand, Stealth, Persuasion, Deception, Intimidation, Survival, Religion, or Insight.
- Languages: Carrying out numeruous missions for your patron, you've spent quite some time in different parts of the world as well as among various social circles of your master. Furthermore, spending enough time is various areas of the world during your missions and learning about local cultures, you are able to pickup some of the linguistical features through observation of your surroundings.
You speak Common, choose up to two additional languages of your choosing. You can also produce a belivable accent of the language you don't know if you spent at least one full day in the area. This will provide an advantage for Deception checks in the situation when this accent is used.
Your master was well known for their ability to force their will upon others, thanks to your skills and their... "investment" in you. By default, you get an advantage for Constitution saving throws, due to amount of physical trauma you've suffered while in servitude.
You can select one specialty that defines the nature of your service to your former master's goals. Listed specialties provide advantage that can be used once per long rest. You can roll 1d4 to select one of the following specialties:
- Diplomacy. Your diplomatic skill is impecable, forcing outside powers to favor your master with minor favors in return. You get advantage on Insight and Wisdom checks.
- Assassination & Sabotage. Mastery of poison and dagger and potentially arcane allowed you to silence many enemies of your master. You can choose one pair: advantage on Stealth + Dexterity OR Arcane + Intelligence checks when selecting this specialty.
- Acting & Seduction. Subterfuge and your irresistable personality led to many broken hearts and smiling faces, but more importantly, to tangible results for your master. You get advantage on Performance and Charisma checks.
- Brute. No-so-subtle nature of your work made certain people from your master's circles aware of ways of your line of work, creating a certain legend about you and your methods. You have advantage on Intimidation and Strength checks.
Suggested Characteristics
Your servitude and experience shaped you, your fears and your hopes.
| d6 | Ideal |
|---|---|
| 1 | Freedom. It took everything to break my chains, and I will never risk my right to be free. (Any) |
| 2 | Mastery. I cannot deny that my abilities are useful, and I will continue to perfect them. (Neutral) |
| 3 | Climbing ranks. My master was nothing but an obstacle on my way to power. And so everyone else... (Evil) |
| 4 | Adaptation. I never knew any other life, but I will take whatever path suits me at the given moment. (Chaotic) |
| 5 | Hope. My past is behind me and I am doing better than before. (Good) |
| 6 | Restraint. I still have a certain code to live by, even after years of serving to my master and their immoral goals. (Lawful) |
| d4 | Flaw |
|---|---|
| 1 | Misplaced loyalty. Your blind desire to bend the knee to your master was rather detrimental to your livelihood, and it eventually may lead to your demise. |
| 2 | Unstable. Endless physical and psychological abuse required to make you as powerful and loyal as possible did not come easy to your state of mind. |
| 3 | Uncertainty. You failed your master too much in the past, making you to doubt yourself and your abilities. |
| 4 | Stubborn. Repeated attempts to escape made your skin thicker, but not without a huge cost. |
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