Powerful Entity's Representative Image

An entity of great power has chosen you to represent their interests in the material plane and expects you to follow their wishes, which usually entail something such as protecting another creature, minimizing the damage caused in an area or many others. Though the wishes of the entity are revealed to you, their true motivation is not revealed.

You are a Representative, your only goals are those of your master and any attachments to the world around you are no more.

 
Skill Proficiencies: Persuasion, Intimidation
Languages: Two of your choice.
Equipment: A set of common clothes, a small brooch or necklace bearing a strange symbol which even you don't truly understand relating to the being you represent, and a pouch containing 20 gp
 
Representative's Goal

Though you don't understand their motivations, the entity that chose you imbued your thoughts with their wishes and goals for you to achieve and these should be followed as well as possible. Straying a little will go unnoticed, but too much and your Master may well enact some form of punishment (your DM will decide if this is appropriate, and what it will be). Roll on the Representative's Goal table to find out these wishes, or choose an option yourself.

d6 Representative's Goal
1 Protector. The entity you represent wishes you to track down and protect a specific group of people or individual.
2 Damage Control. The entity you represent wishes for you to minimise the damage (environmental and corporial) caused by a specific group of people or individual, or at a specific location.
3 Capture. The entity you represent wishes you to capture a specific group of people or individual.
4 Assassinate. The entity you represent wishes for you to kill a specific group of people or individual.
5 Investigate. The entity you represent wishes you to investigate a specific matter and will contact you with how it wishes you to resolve it through visions once you have investigated enough.
6 Assertain Power. The entity you represent wishes you to work your way through any means to a position of power in a specific location.
 
Feature: Discomforting Symbol

The symbol on your brooch or necklace causes discomfort to those you talk to and you find it easier to convince people to allow you access to necessities such as food, lodging and more. Additionally, you have advantage on any Charisma(Intimidation, Persuasion checks against any creature with a Wisdom score of 12 or less relating to necessities as well as relating to bartering for non-magical items and potions.

 
Spell List

Your master has bestowed a simple enchantment upon you, allowing you to cast the Friends spell at will once per long rest. Casting it this way does not expend a spell slot or require material components to cast. The spell save DC for casting this spell this way is 10 + your proficiency bonus.

Spell Level Spells
Cantrip friends

    Cantrip                      Friends

 
Suggested Characteristics

Roll on the table below or select one or more from each to form your personality traits, or create your own.

d6 Personality Trait
1 I wish for nothing more than to serve my master, and anyone who tries to convince me otherwise is my sworn enemy.
2 I’ve left emotion behind me. I’m now perfectly placid.
3 Some event from before I agreed to represent my master troubles me and I can't help but want to investigate it.
4 I only agreed to represent my master for personal gain, once I've achieved it's goals I will use what i've gained in order to further my own goals.
5 I constantly look down on others, after all I was chosen as a representative not them.
6 I no longer hold the lives of my friends and family in my mind, my only concern is the lives of whomever my master instructs.
d6 Ideal
1 Order. The will of the crown is absolute. (Law)
2 True Loyalty. The master i serve is greater than any power, even the crown. (Law)
3 Flagellant. Those who stray from their master's wishes should be punished - by themselves. (Nuetral)
4 Determination. I cannot fail. Not ever. (Neutral)
5 Fear. People should not respect power. They should fear it. (Evil)
6 Escape. Representing my master was a mistake, I must figure out a way out of our agreement. (Any)
d4 Bond
1 The agreement is all that matters. I will see it through.
2 I cannot seem to let go of the memories and emotions tied to those I knew in my life before I entered the service of Representation.
3 Everything I’ve done, I’ve done to protect someone close to me.
4 If my master wishes for something, there must be a good reason. I will strive to understand this reason and will agree to it regardless.
d4 Flaw
1 I drink to dull the pain in the back of my head.
2 I cannot accept failure, if I make a mistake I won't sleep until it is rectified.
3 Killing secretly brings me a great joy.
4 Fear is a powerful motivator. I will do whatever it takes to ensure no one finds out about my agreement with my master.
 
Powerful Entity's Representative Image

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