
You were selected as a child to join an elite order of monster hunters known as Witchers. After undergoing rituals that accelerated muscle growth and physical stamina, you were extensively trained in combat, survival, and hunting. After being fully welcomed to the brotherhood, you were sent out to be a guardian of civilization.
- Skill Proficiencies: Arcana, Religion, Survival, Athletics
- Tool Proficiencies: Herbalism Kit
- Languages: One of your choice
- Equipment: A monster hunter's pack (a gift to you when you left the fortress), an herbalism kit, a set of common clothes, and a pouch containing 15 gp.
Witchers are feared and respected throughout the land. They are known to take on the most dangerous of monsters for the right amount of coin. As a Witcher, whenever you enter a town or city you can look for work to hunt a monster or you can attempt to claim a bounty on any monsters nearby to the settlement you've just entered. All persuasion negotiations with hunting or bounties are made at advantage using your strength or dexterity modifier if you choose.
Suggested Characteristics
Witchers are shaped by being confident in themselves, but mistrusted by those they protect. This can cause them to be aloof from others and slow to trust those they travel with.
d8 | Personality Trait |
---|---|
1 | I don’t run from evil. Evil runs from me. |
2 | I spend money freely and live life to the fullest, knowing that tomorrow I might die. |
3 | I live for the thrill of the hunt. |
4 | I don’t talk about the thing that torments me. I’d rather not burden others with my curse. |
5 | I expect danger around every corner. |
6 | I put no trust in divine beings. |
7 | I am slow to trust those around me, especially if they haven't proven themselves in combat. |
8 | I will always offer my help, at the right price. |
d6 | Ideal |
---|---|
1 | I try to help those in need, no matter what the personal cost. (Good) |
2 | I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) |
3 | I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) |
4 | I have a dark calling that puts me above the law. (Chaotic) |
5 | I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil) |
6 | My services always come at a cost. (Neutral) |
d6 | Bond |
---|---|
1 | I assume the worst in people. |
2 | I feel no compassion for the dead. They’re the lucky ones. |
3 | I owe my life to the Witcher who took me in when my parents died. |
4 | Everything I do is for the common people. |
5 | I will do anything to protect the fortress. |
6 | Companions are a burden, more people I have to protect. |
d6 | Flaw |
---|---|
1 | I judge others harshly, and myself even more severely. |
2 | I put too much trust in those who wield power within my temple’s hierarchy. |
3 | My piety sometimes leads me to blindly trust those that profess faith in my god. |
4 | I am inflexible in my thinking. |
5 | I am suspicious of strangers and expect the worst of them. |
6 | Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. |

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